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Emulator Issues #122

closed

Unknown PI_RESET_CODE (00000007)

Added by vins8920 over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start Animal Crossing
    2.
    3.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.

Actions #1

Updated by MasterPhW over 15 years ago

Which SVN you are using? What Region has Animal Crossing?
Which OS do you use? Your System Specs?
Are you thinking the bug form is there just for fun?
You need to provide more information or nobody can help you!

Actions #2

Updated by vins8920 over 15 years ago

i'm sorry :)
this error happen with all the svn versions released so far . Animal crossing
region's is PAL, and the error appear on both x86 and x64 . I'm using vista x64 and
xp pro

Actions #3

Updated by hrydgard over 15 years ago

  • Status changed from New to Accepted

thanks for the report.

Actions #4

Updated by Sonicadvance1 over 15 years ago

With this, couldn't we just restart the emulation from the beginning?

Actions #5

Updated by RazLaron over 15 years ago

Maybe it's because of the system use by this game that save the fact that you've got
push the RESET button on the gamecube, so maybe this case isn't taken in the programm
so he gives this message (just an idea, sorry for my english, i'm french).

Actions #6

Updated by asdolf over 15 years ago

that is normal !!! Dolphin must change the code then it works ! change to wirefream
and you see a picture ;) this is a mistake in the graphic plugin !

Actions #7

Updated by memberTwo.mb2 over 15 years ago

Should we care about this, since the game boot well now?

Actions #8

Updated by XTra.KrazzY over 15 years ago

The game only boots in wireframe... Right?

Actions #9

Updated by lpfaint99 over 15 years ago

works with graphics and sound NTSC

Actions #10

Updated by XTra.KrazzY over 15 years ago

  • Status changed from Accepted to Fixed

So this issue can be closed, right?

Fixed unless said otherwise. Haven't seen this error in a LONG time

Actions #11

Updated by RazLaron over 15 years ago

Not fixed. It's still here in Rev 1519.

Actions #12

Updated by XTra.KrazzY over 15 years ago

  • Status changed from Fixed to Work started

What games? Where?

Actions #13

Updated by RazLaron over 15 years ago

Animal Crossing Gamecube (i use PAL version).

Actions #14

Updated by memberTwo.mb2 over 15 years ago

  • Status changed from Work started to Fixed

Yeah well, AC wants a soft reset? It's fine IMO.
XK, yes I think we can close that one. The game (PAL for me too) boot well with
graphics (besides DC+idleskipping but it's another story). AC just want a soft reset
so the PanicAlert popup at boot but it doesn't hurt. Don't know why but AC have is
own code "remaped" elsewhere in ram after the reset. It's weird and Interpreter
doesn't like that but since the game run fine... why bother atm?
In r1530 I have just change the PanicAlert for a dbg_assert_msg so users won't get
confused by this popup with Release.

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