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Emulator Issues #12200

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Bottom right screen flickers in 4 player Sonic Riders Zero Gravity

Added by SuperDavid almost 4 years ago. Updated over 1 year ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-5366
Fixed in:

Description

Game Name?

Sonic Riders Zero Gravity

Game ID? (right click the game in the game list, Properties, Info tab)

RS9E8P

What's the problem? Describe what went wrong.

In a four player game, the bottom right screen will flicker black constantly.

What steps will reproduce the problem?

Start a 4 player free race and pick a stage. The first stage will work, but I believe they all do this. It should show up as soon as all 4 screens appear.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

It is present in 5.0-12346

Is the issue present in the latest stable version?

Not in 5.0.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

This first broke in 5.0-5366. It works in 5.0-5362.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

https://i.imgur.com/Au9stkK.png
Image of four player screen with store EFB copies to texture only turned on in the left image and off on the right one.

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

In version 5.0-3366, if you uncheck "store EFB copies to texture only", the bottom right screen looks mostly correct. On 5.0-12346, doing this makes the third player screen flicker on the fourth player screen, rather than just flickering black.


Files

sanic.7z (684 KB) sanic.7z fifolog with EFB to texture on Zopolis4, 08/16/2022 12:16 PM
sanic2.7z (747 KB) sanic2.7z fifolog with EFB to texture off Zopolis4, 08/16/2022 12:24 PM

Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #12661: Sonic Riders: Zero Gravity - Fourth Player Screen EFB2RAM issueDuplicate

Actions
Actions #1

Updated by JosJuice almost 4 years ago

  • Milestone set to Current
  • Regression changed from No to Yes
  • Regression start set to 5.0-5366
Actions #2

Updated by JMC4789 over 3 years ago

I have a hunch that maybe this is some kind of weird texture memory issue and is somewhat unrelated to the actual regression start based on some of the behavior I observed.

For my sanity in the future, direct link to the bisect build -> https://dolphin-emu.org/download/dev/425a8cb378fca29fcdc8ef52673763a5492fa43b/

Actions #3

Updated by JMC4789 over 3 years ago

  • Status changed from New to Accepted

I am correct.

Phire's tmem branch fixes the issue in EFB2RAM (and is known to not be 100% done for EFB2Tex)

Actions #5

Updated by JMC4789 over 2 years ago

Actually doesn't. It was a cleanup shortly after the original tmem.

Actions #6

Updated by ZephyrSurfer over 2 years ago

This is a duplicate.

This is the same as #12661

Actions #7

Updated by JosJuice over 2 years ago

Updated by Zopolis4 over 1 year ago

I've attached fifologs with EFB to texture on and off.
Issue still occurs as described on 5.0-17197.

Actions #9

Updated by JMC4789 over 1 year ago

  • Milestone deleted (Current)

As much as I hate to admit it, this probably isn't worth being a current issue.

It's an annoying regression, but it only shows up in 4 player and you can mostly avoid it by using EFB2RAM.

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