Emulator Issues #12229
Paper Mario TTYD Periodically Crashes with DX12
Paper Mario: The Thousand-Year Door
Game ID? (right click the game in the game list, Properties, Info tab)
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
What's the problem? Describe what went wrong.
Occasionally during battle when attacking or being attacked, the game will crash with a DX12 DXTexture error. In fullscreen mode, the error does not properly display.
What steps will reproduce the problem?
This issue consistently occurs over time, but there's not a specific enemy or move you can perform to consistently cause this crash. I've had this occur in the first battle after loading my save or 10 fights later. The crash always occurs right as an attack lands, whether that's Mario or a partner attacking or you being attacked.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, latest development version is 5.0-12481
Is the issue present in the latest stable version?
The issue doesn't appear to be present in 5.0 stable, although that build was over 4 years ago and a lot has changed. I also tested the last few beta versions (5.0-12247 and 5.0-11991) which also exhibited this issue.
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Core i7-3930k
GPU: NVIDIA GeForce GTX 770 (Drivers up-to-date)
OS: Windows 10 Enterprise 2019 LTSC (OS up-to-date)
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
#1 Updated by teconmoon about 1 month ago
I have tested all the beta builds listed on the downloads page back to 5.0-11333 and am experiencing the same problem with all the builds. Other back ends don't appear to exhibit this problem, further testing is needed to confirm.
I would just switch to another back end, but I use Parsec to stream my gaming setup and DX12 offers the smoothest performance. All other backends occasionally stutter, but this doesn't appear to be related to shader compilation.