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Emulator Issues #12286

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Ed, Edd n Eddy screenshots have black bar at bottom of screen on OpenGL

Added by Techjar over 3 years ago. Updated over 2 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-10000
Fixed in:

Description

Game Name?

Ed, Edd n Eddy: The Mis-Edventures

Game ID? (right click the game in the game list, Properties, Info tab)

GE9E5D

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

31256eb96d1caa1f28e7e4579b4f4ce9

What's the problem? Describe what went wrong.

When taking screenshots within dolphin, a black bar appears at the bottom of the screen, similar to what some games used to have prior to hybrid XFB. Upon closer observation, it actually appears like the whole image is shifted up out of the frame by some arbitrary number of pixels. It does not appear on Vulkan. Cannot test D3D as I'm on Linux.

What steps will reproduce the problem?

  1. Select OpenGL
  2. Run game and get to a level
  3. Take screenshot

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-12713

Is the issue present in the latest stable version?

Unknown, probably irrlevant as so much video backend stuff has changed

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Don't know if it ever worked properly so I have no bisect range.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Unsure if I fifolog would help here. If you really want it, just ask.

What are your PC specifications? (CPU, GPU, Operating System, more)

i7-7700k
GTX 1060
Arch Linux

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Settings are default except dual core is disabled.


Files

OpenGL.png (2.32 MB) OpenGL.png Techjar, 09/30/2020 07:15 AM
Vulkan.png (2.35 MB) Vulkan.png Techjar, 09/30/2020 07:15 AM
Actions #1

Updated by Miksel12 over 3 years ago

The same happens on Windows 10, D3D12 shows the correct/same behaviour as Vulkan.

Actions #2

Updated by ZephyrSurfer over 2 years ago

Broken in 5.0-10000 -> https://dolphin-emu.org/download/dev/18589e50ab44957f4955596ac238d900f28959c3/

Only seems to affect OpenGL with screenshots as suggested. (The black bars are present on old builds in gameplay too only if XFB is disabled.)

To test these older builds you will need to use the clock override to 9% or below to load past the initial loading screen £10373

Actions #3

Updated by JosJuice over 2 years ago

  • Milestone set to Current
  • Regression changed from No to Yes
  • Regression start set to 5.0-10000
Actions #4

Updated by JMC4789 over 2 years ago

  • Milestone deleted (Current)

I don't care about this being a blocker tbh.

It's a minor regression at worst.

Actions #5

Updated by pokechu22 over 2 years ago

The black bar appears on screen and in screenshots on all backends when "Immediately Present XFB" is enabled (including software, although the setting cannot be changed while the software renderer is selected). Screenshots also include the black bar in that case, but they're scaled instead of shifted.

The game makes a 640 by 480 copy to the XFB, but the viewport is 640 by 448 (and I think VI is configured for 224 lines/field, so 448 lines/frame, but I'm not entirely sure of that).

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