Emulator Issues #1229
Corrupted Memcards after load state if you delete a save from memcard first
What steps will reproduce the problem?
I would like to suggest a change in savestates. Currently the savestate
contains info about the memcards, so if you delete a save from the memcard
and then load a state, it appears again, only this time corrupt, ruining
your memcard and making it unusable.
What is the expected output? What do you see instead?
If there is no savestate info, this error would dissapear and it will make
What version of the product are you using? On what operating system?
It happens in all revesions currently. Using 3914 X64 in Vista.
Please provide any additional information below.
There is a similar feature in Pcsx2, ejecting memcards when you load a
state, thus not corrupting them. This also will make a step forward in the
implementation of TAS.
#5 Updated by darkvalen21 over 11 years ago
Ok, here are my first tests (also posted in r3999)
1.- Save From Beginning in a Formated Memcard
2.- Load from save without loading a state
3.- Load from save after loading a state (finishing current game and loading save
again without exiting emu)(i.e. in ZWW, after save answer no or in REmake exiting to
4.- Load from state and then save after deleting save from memcard (this is the same
as removing your current memcard and inserting a new one,which you could do in a real
5.- Save after loading a state.
REV. 3998 REV. 3999
Game 1 2 3 4 5 | 1 2 3 4 5¶
REmake Ok Ok Ok No Ok | Ok Ok Ok Ok Ok
RE0 Ok Ok Ok No Ok | Ok Ok Ok Ok Ok
ZWW Ok Ok Ok No Ok | Ok Ok Ok No No
ZTP Ok Ok Ok No Ok | Ok Ok Ok No No
So, in summary, RE problems have been corrected, but in ZWW and ZTP, problems are worse.
If you need more tests I have a couple more games (metroids)
#8 Updated by Anonymous over 11 years ago
really exi/si dummy should be disabled by default. It's an invalid device we use(d) in
order to figure things out. So, understandable that games don't like it (maybe part of
the reason why memcards are so finicky in general)
Instead, we should reply there is no device connected and leave it at that.