Emulator Issues #12291
closedSuper Mario Strikers/Mario Smash Football GameINI settings
0%
Description
Game Name?
Super Mario Strikers
Mario Smash Football
Game ID? (right click the game in the game list, Properties, Info tab)
G4Q
G4QE01, G4QP01, G4QJ01
What's the problem? Describe what went wrong.
Like described on the wiki, Super Mario Strikers/Mario Smash Football has a problem rendering the loading screen correctly when XFB Copies to Texture is enabled.
On the newest revisions, the screen turns pink for the duration of the loading time, similar to the victory screen in Super Smash Bros. Brawl.
Disabling it renders the screen correctly and didn't cause other errors or slowdowns. Please add a G4Q.ini with the following lines:
[Video_Hacks]
XFBToTextureEnable = False
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Tested on 5.0-12720
What are your PC specifications? (CPU, GPU, Operating System, more)
XMG Pro 17
Windows 10 x64 2004 (Build 20226.1000)
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
Files
Updated by JosJuice about 4 years ago
- Status changed from New to Questionable
Are you sure it doesn't cause any slowdown? Not even when running at an uncapped framerate? The reason why we normally don't force XFBToTextureEnable = False for minor problems like this is precisely because of the performance impact.
Updated by Korados about 4 years ago
I'm sorry, I only saw this now. I tested around a bit and at normal play, I only have a slight slowdown when using OpenGL and Vulkan. On D3D11 and 12 everything is fine. The same applies to uncapped framerate. Maybe worse hardware has more problems.
Updated by JMC4789 about 2 years ago
- Status changed from Questionable to Fixed
https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Strikers
It's a significant performance hit in my testing, a note on the wiki is what I think we should do for now.