Emulator Issues #12308
Android: Emulated IR pointer doesn't reach edges of screen
What steps will reproduce the problem?
Try to move the IR pointer to the edge of the screen
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
What are your PC specifications? (CPU, GPU, Operating System, more)
Samsung Galaxy Note8 (SM-N950U)
Qualcomm Snapdragon 835
Octa-core (4x2.35 GHz Kryo & 4x1.9 GHz Kryo)
6GB RAM (LPDDR4)
OpenGL ES 3.2 V@331.0
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
https://github.com/dolphin-emu/dolphin/pull/9106 may be able to help with this problem.
I do have the problem with the default values. (I tested the home menu in Xenoblade Chronicles.) It's impossible to have a set of defaults that's reasonable for every game (if you try to get the whole screen to be reachable in e.g. Skyward Sword then the cursor is way too fast in most games), but it seems like the Android defaults are lower than the normal defaults, so maybe we should change the Android defaults to match?
#4 Updated by ryanebola16 4 months ago
I haven't looked into a solution for this issue yet since I was waiting to see if https://github.com/dolphin-emu/dolphin/pull/9208 is acceptable. If the default values for Android don't match normal defaults, it's worth trying normal defaults. Wii Sports is the game I use for IR pointer testing.
The normal defaults are defined here, for reference: https://github.com/dolphin-emu/dolphin/blob/365524361276c3f59d7629f8a8428b027b6ec7ac/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp#L38-L61
- Fixed in set to 5.0-12970
- Status changed from Fix pending to Fixed