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Emulator Issues #12316

closed

Android: Dolphin crashes before games even boot,gfx errors logged.

Added by retroben about 4 years ago. Updated about 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-12958
Fixed in:
5.0-13001

Description

Issue is not present in 5.0-12956 and happens in 5.0-12958.

I did the most basic things to run a game on the working build and it boots Twilight Princess just fine on at least the warning screen before the title screen.
Doing the same basic steps of adding a directory to pick a game on 5.0-12958 and 5.0-12964 (before testing Gecko code support fix in that build itself) then attempting to run the game and other games ends up with a "has stopped" error promptly before it closes the app.
I had also tested a fresh install with new folder creation on 5.0-12964,so its not my files causing it.

OpenGL alleged problem log entry from 5.0-12958;

25:46:497 ../../../../../../Core/VideoBackends/OGL/Render.cpp:763 W[Video]: Missing OGL Extensions: PinnedMemory

Vulkan (supposedly swapchain);
No visible gfx/video related errors in log this time,yet still crashing out with "has stopped" error,audio was stopped as an error though.

Vulkan's log details from 5.0-12964;

51:21:547 ../../../../../../Core/VideoBackends/Vulkan/VulkanContext.cpp:458 I[Video]: Enabling extension: VK_KHR_swapchain
51:21:633 ../../../../../../Core/VideoBackends/Vulkan/VulkanLoader.cpp:220 E[Video]: (CreateSwapChain) vkCreateSwapchainKHR failed: (-1000000000: VK_ERROR_SURFACE_LOST_KHR)
51:21:633 ../../../../../../Core/Common/MsgHandler.cpp:115 E[MASTER]: Question: Failed to create Vulkan swap chain.
51:21:643 ../../../../../../Core/Common/FileUtil.cpp:138 I[COMMON]: Delete: file /storage/emulated/0/Android/data/org.dolphinemu.dolphinemu/cache/Shaders/Vulkan-Pipeline-6FFF40.cache

Hopefully this can be fixed fairly quickly so that I can test if another issue (Gecko codes triggering crash) is actually fixed on my end.

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