Emulator Issues #12327
closedJitArm64: Crash when loading games due to 5.0-13127
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Description
Game Name?
Any
What's the problem? Describe what went wrong.
Attempt to load a game. Logcat produces nothing helpful here. Video backend OSD information never displays and screen remains black. App freezes when attempting to exit emulation.
What steps will reproduce the problem?
Play any game.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-13136
Is the issue present in the latest stable version?
No, 5.0.
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
https://dolphin-emu.org/download/dev/e00572dd07fc2b488805e0a28265eaaffb2a7bf2/
What are your PC specifications? (CPU, GPU, Operating System, more)
Samsung Galaxy Note8 (SM-N950U)
Qualcomm Snapdragon 835
Octa-core (4x2.35 GHz Kryo & 4x1.9 GHz Kryo)
Adreno 540
6GB RAM (LPDDR4)
Android 9
OpenGL ES 3.2 V@331.0
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
I'll be unavailable to look into this issue further today.
Updated by JosJuice about 4 years ago
Reverting the changes to Source/Core/Core/PowerPC/PowerPC.cpp fixes it. It's not actually a crash, it's the CPU thread getting stuck somehow.
Updated by JosJuice about 4 years ago
Here's the culprit (which makes no sense to me at all): https://github.com/dolphin-emu/dolphin/commit/e00572dd07fc2b488805e0a28265eaaffb2a7bf2#diff-beb1004068233f1418f0514f91a2781175c93ab1268aa1d8ccd411880241c22bR597-R598
Updated by JosJuice about 4 years ago
- Subject changed from Android: Crash when loading games due to 5.0-13127 to JitArm64: Crash when loading games due to 5.0-13127
- Assignee changed from Lioncash to JosJuice
Updated by JosJuice about 4 years ago
Even though removing that one line fixes the problem, the line never actually seems to execute???
Updated by ryanebola16 about 4 years ago
Something weird is going on here. Seemingly any *_LOG_FMT
message called in CheckExternalExceptions
or CheckExceptions()
triggers this problem, except for DEBUG_LOG_FMT
since I assume #if defined(_DEBUG) == false
in Log.h
when building the app with [:app:assembleDebug]
. And removing the string variables from the message didn't help anything.
I'll need to revisit this if I think of something else to try.
Updated by JosJuice about 4 years ago
The issue happens when bcx calls WriteExceptionExit (which then calls CheckExceptions which then calls CheckExternalExceptions). Or at least it does in the case I'm testing, which is PAL Wii Play.
Updated by JosJuice about 4 years ago
I give up for now. Have a hotfix: https://github.com/dolphin-emu/dolphin/pull/9296
Updated by JosJuice about 4 years ago
- Status changed from Accepted to Fix pending
Updated by JosJuice about 4 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-13187