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Emulator Issues #12344

closed

Android: Segfault when starting game with fastmem enabled

Added by ryanebola16 about 4 years ago. Updated about 4 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

All (Super Smash Bros. Melee, Super Smash Bros. Brawl, Wii Music, etc.)

Game ID? (right click the game in the game list, Properties, Info tab)

GALE01, RSBE01, R64E01, etc.

What's the problem? Describe what went wrong.

Useless stack dump:

art_sigsegv_fault 0x000000783a359244
art::FaultManager::HandleFault(int, siginfo*, void*) 0x000000783a359760
___lldb_unnamed_symbol182$$app_process64 0x00000064e6836a74
<unknown> 0x00000078c16926a0
<unknown> 0x000000780d6087f0

Does not occur when fastmem is disabled. Disabling symbolic breakpoints also prevents the issue from occurring.

What steps will reproduce the problem?

Start any game with Android Studio's debugger attached.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-13242

Is the issue present in the latest stable version?

Likely. This issue has always been present in Dolphin but disabling symbolic breakpoints is an easy, and somewhat annoying, workaround.

What are your PC specifications? (CPU, GPU, Operating System, more)

Samsung Galaxy Note8 (SM-N950U)
Qualcomm Snapdragon 835
Octa-core (4x2.35 GHz Kryo & 4x1.9 GHz Kryo)
Adreno 540
6GB RAM (LPDDR4)
Android 9
OpenGL ES 3.2 V@331.0

Actions #1

Updated by JosJuice about 4 years ago

  • Status changed from New to Working as intended

Causing segfaults is the entire point of fastmem. You'll have to work around this in Android Studio if you want to run debugging with fastmem enabled (which I agree is annoying, but there's nothing we can do about it).

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