Emulator Issues #12373
openImprove handling of Wii saves / titles to avoid Wii NAND filling up
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Description
This affects all Wii titles.
If you have a lot of Wiiware, VC or save files your Wii NAND can be filled quite easily. Requiring the user to manage their saves and their titles in this way seems unnecessary.
If possible, it'd be nice to manage these titles in a separate system and expose them to the emulated Wii when games are being played. Or maybe this system only kicks in when emulated storage space is low.
Updated by leoetlino almost 4 years ago
- Status changed from New to Accepted
- Issue type changed from Bug to Feature request
- Relates to usability changed from No to Yes
Updated by leoetlino over 3 years ago
- Related to Emulator Issues #12290: "Import Wii Save" fails if game has never been played added
Updated by iwubcode over 3 years ago
This was discussed again, I'm going to add some minor details so we remember next time :)
Saves / titles can be stored in user directory and copied to emulated nand on launch of the title id or the system menu.
Saves need a "TDM" which is already being calculated in the game list for the gameinfo. It seems we can use 'WiiSave::Copy' to copy over the data (but the TDM needs to be calculated separately). We think the TDMs are cached for reading from the gamelist but need to confirm.
One quote from leoetlino:
"we need to make sure metadata (including file order) is preserved correctly in the secondary storage"