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Emulator Issues #12373

open

Improve handling of Wii saves / titles to avoid Wii NAND filling up

Added by iwubcode almost 4 years ago. Updated over 3 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

This affects all Wii titles.

If you have a lot of Wiiware, VC or save files your Wii NAND can be filled quite easily. Requiring the user to manage their saves and their titles in this way seems unnecessary.

If possible, it'd be nice to manage these titles in a separate system and expose them to the emulated Wii when games are being played. Or maybe this system only kicks in when emulated storage space is low.


Related issues 1 (1 open0 closed)

Related to Emulator - Emulator Issues #12290: "Import Wii Save" fails if game has never been playedAccepted

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Actions #1

Updated by leoetlino almost 4 years ago

  • Status changed from New to Accepted
  • Issue type changed from Bug to Feature request
  • Relates to usability changed from No to Yes
Actions #2

Updated by leoetlino over 3 years ago

Actions #3

Updated by iwubcode over 3 years ago

This was discussed again, I'm going to add some minor details so we remember next time :)

Saves / titles can be stored in user directory and copied to emulated nand on launch of the title id or the system menu.

Saves need a "TDM" which is already being calculated in the game list for the gameinfo. It seems we can use 'WiiSave::Copy' to copy over the data (but the TDM needs to be calculated separately). We think the TDMs are cached for reading from the gamelist but need to confirm.

One quote from leoetlino:

"we need to make sure metadata (including file order) is preserved correctly in the secondary storage"

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