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Emulator Issues #12403

closed

"Max number of workgroup invocations exceeded" on Mali with GPU Texture Decoding

Added by Abdulrahman about 3 years ago. Updated over 1 year ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-16942

Description

Game Name?

[Mega Man X Command Mission]

Game ID?

[GXRE08]

What's the problem? Describe what went wrong.

[I get this message when I start any game, not just mega man x command mission, and I tried several versions and this happens in all of them]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[5.0-13605]

Is the issue present in the latest stable version?

[Yes 5.0-13178]

What are your PC specifications? (CPU, GPU, Operating System, more)

[It's Realme 7 mobile: Android 10 - 8gb Ram - Mali-G76 MC4 GPU - MediaTek Helio G95 CPU]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[https://drive.google.com/file/d/15Vpas9lowPdgzh-jYV02omrjGW5Y_vW4/view?usp=drivesdk]


Files

Actions #1

Updated by JosJuice over 1 year ago

  • Subject changed from Failed to link shaders to "Max number of workgroup invocations exceeded" on Mali with GPU Texture Decoding
  • Status changed from New to Fixed
  • Fixed in set to 5.0-17229
Actions #2

Updated by JosJuice over 1 year ago

  • Fixed in changed from 5.0-17229 to 5.0-16942
Actions

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