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Emulator Issues #12424

closed

[macOS] Dolphin hangs on exit with Wiimote Continuous Scanning on

Added by jpapetti0713 about 3 years ago. Updated over 2 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
OS X
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-14511

Description

What's the problem? Describe what went wrong.

When continuous scanning is enabled and at least one controller is set to Real Wiimote, but not connected, Dolphin can hang on exit if a game is not booted.

Once a Wiimote is connected, it will not hang on exit.

What steps will reproduce the problem?

  1. Enable Real Wiimote
  2. Turn on continuous scanning
  3. Don't connect Wiimote
  4. Close Dolphin

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-13614 (No newer macOS builds available to download, unless built from source.)

Is the issue present in the latest stable version?

Yes

What are your PC specifications? (CPU, GPU, Operating System, more)

MacBook Pro
Intel Core i5
macOS Mojave


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #12560: Continue Bluetooth Scanning creates general instability on ARM (and Rosetta 2) macOSDuplicate

Actions
Actions #1

Updated by MayImilae almost 3 years ago

  • Status changed from New to Accepted
  • Relates to usability changed from No to Yes
  • Operating system OS X added
  • Operating system deleted (N/A)

This is a known macOS issue. Confirmed on my own 2018 MacBook Pro 13in.

Actions #2

Updated by MayImilae almost 3 years ago

  • Has duplicate Emulator Issues #12560: Continue Bluetooth Scanning creates general instability on ARM (and Rosetta 2) macOS added
Actions #3

Updated by JMC4789 over 2 years ago

  • Status changed from Accepted to Fixed
  • Fixed in set to 5.0-14511
Actions

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