Emulator Issues #12487
openAnother Code: R - Transparency Bug
0%
Description
Game Name?
Another Code: R
Game ID?
RNOP01
MD5 Hash?
4e0b7bcc43c130fe85e452537e258213
What's the problem?
Ashley is meant to turn transparent when the Wii Remote cursor is hovered over her but on Dolphin she turns completely invisible.
Is the issue present in the latest development version?
Yes, tested 5.0-14007 and a variety of builds, settings and software renderer. It's possible I missed something obvious.
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel i5-6600K, HD 530 iGPU, Windows 10, D3D11
Is there anything else that can help developers narrow down the issue?
This image shows Wii and then Dolphin when hovering the cursor away and then in Ashley.
https://i.imgur.com/z0OWs36.png
Here is a savestate and a FIFO log though I'm not sure how much use the latter is going to be, the display is a bit weird.
https://drive.google.com/file/d/1BWpdiPX2zYuCk1MNn0b-HLIE-RSECNCb/view?usp=sharing
Files
Updated by JMC4789 over 3 years ago
Does this still happen in the latest builds? Have you tested it with the software renderer?
Updated by AdmiralCurtiss over 3 years ago
- File another_code_r_12487.7z another_code_r_12487.7z added
This is certainly a weird one. I had to dig my disc out of storage to compare but Dolphin is definitely doing something wrong here.
On console, Ashley fades from opaque to mostly transparent when you put the pointer cursor over her, and then back from mostly transparent to opaque when you move off her. In Dolphin, this transition happens instantly on the first frame of the fade and completely hides her, and based on the timing I'd say she only shows again once the fade back to opaque is complete when you move off. So it seems like Dolphin is treating the semi-transparent at any given opacity but 100% as fully transparent, somehow.
Tested on 5.0-14652, flipped through pretty much all options that seemed even slightly relevant, never got it to work right. Even the Software Renderer does this incorrectly. Doesn't work in 5.0 stable (well, 5.0-9, but should be the same) either.
I attached a regular save file so you're not tied to a specific Dolphin savestate interval. Just load the save in slot 1.
Updated by JMC4789 over 3 years ago
- Status changed from New to Accepted
I don't know what's wrong but hey, if you say it's broken and can reproduce, we got a weird one.