Project

General

Profile

Actions

Emulator Issues #12488

closed

WWE Crush Hour: Seizure inducing purple bars on startup

Added by waspennator over 3 years ago. Updated over 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-14844

Description

Description

Game Name?

WWE Crush Hour

Game ID? (right click the game in the game list, Properties, Info tab)

GCHE78

What's the problem? Describe what went wrong.

When starting up the game with any of the graphic backends save for the software renderer, there's this annoying flashing mess of purple bars on the screen during the intro movies, that stop once you get to the title screen.

What steps will reproduce the problem?

Start the game with any backend and once it finishes loading the option files, there should be this annoying mess of purple bars moving up and down.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-14009

Is the issue present in the latest stable version?

Haven't tested it yet

What are your PC specifications? (CPU, GPU, Operating System, more)

Core i5-6600K, GTX 1070, Windows 10

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Supplied screenshot of what happened, moreso cause trying to capture a video of this hurts my eyes.


Files

GCHE78_2021-04-17_00-37-31_1.png (736 KB) GCHE78_2021-04-17_00-37-31_1.png waspennator, 04/17/2021 06:40 AM
WWE Crush Hour XFB2RAM.mp4 (3.03 MB) WWE Crush Hour XFB2RAM.mp4 waspennator, 04/17/2021 07:01 AM
Actions #1

Updated by JMC4789 over 3 years ago

Try using XFB2RAM in the hacks tab.

Actions #2

Updated by waspennator over 3 years ago

I tried that and while at the very least I can finally look at the screen and record footage without my eyes hurting, but it's still causing weird flickering with it.

Actions #3

Updated by JMC4789 over 3 years ago

Try turning off dualcore now

Actions #4

Updated by waspennator over 3 years ago

Turned off dual core and nothing changed, still seeing the black flickering bars during all the stuff before the title screen.

Actions #5

Updated by JMC4789 over 3 years ago

Please bisect then, I don't remember this happening.

Actions #6

Updated by waspennator over 3 years ago

Tried using the bisecting tool, but that didn't work so I started manually going through the builds and I noticed that from the stable version of 5.0 all the way up to 5.0: 5833, after the save stuff, everything just goes all black (Doesn't crash, there is still sound and it's going on) until it hits the title screen and everything goes back to normal.

I believe I narrowed it down to 5.0: 5874 cause not only did the intro stuff finally started working again, but those annoying purple bars returned too.

Actions #7

Updated by JMC4789 over 3 years ago

Probably can turn on immediate presentation to return the behavior to how it used to be before the videos started playing.

Actions #8

Updated by waspennator over 3 years ago

I can confirm that if you turn on immediate presentation for both 5874 and the latest dev build, everything in between the "Save load" and the title screen go completely black.

Actions #9

Updated by JMC4789 over 3 years ago

I found out that if you jack the emulated CPU clock up to 400%, for some reason it stops freaking out.

Actions #10

Updated by waspennator over 3 years ago

Yep, overclocked it to 400% on both versions and it suddenly appeared normal, I also noticed that the only backend that doesn't have issues with this is the software renderer

Actions #11

Updated by JMC4789 over 3 years ago

It's probably a texture cache issue of some kind but I have no idea what would cause it.

Actions #12

Updated by JMC4789 over 3 years ago

  • Status changed from New to Accepted
Actions #13

Updated by ZephyrSurfer over 3 years ago

I tracked it down to 5.0-146 -> https://dolphin-emu.org/download/dev/7ee6d082131cf40b8a8471ff3ac967e30326f59e/

(To see the issue you will need to use Real XFB)

Actions #14

Updated by JMC4789 over 3 years ago

Phire explained that this is changing XFB settings during the frame, so we need to implement a new feature to recalculate things at the end of the frame. Will add some latency, but appears necessary in this game. It would be optional and only affect this game.

Actions #15

Updated by JosJuice over 3 years ago

  • Status changed from Accepted to Fixed
  • Fixed in set to 5.0-14844
Actions

Also available in: Atom PDF