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Emulator Issues #12512

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[Feature Request] Make it possible to customize the hardcoded "Open" hotkey.

Added by Anonymous over 3 years ago. Updated over 3 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
This is not a game specific issue, but an User Interface issue.
[Put Game Name here]

Game ID? (right click the game in the game list, Properties, Info tab)

[Put Game ID here]

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

[Put MD5 Hash here]

What's the problem? Describe what went wrong.
Since Dolphin introduced QT over WX, the "Open" hotkey (Ctrl+O) became "harcoded", without allowing any customization, unlike rest of hotkeys on "Hotkeys Settings".

What steps will reproduce the problem?
Open any Dolphin executable which use QT over WX, assign the "Open" hotkey from the hotkeys menu to anything else than Ctrl+O, and you can notice that even the hotkey menu registers the change, but when you go to the "File" tab from navigation bar, the default Ctrl+O is present, without chance of customization, as seen on the attached screenshot.
(On old Dolphin builds, which used WX, this particular hotkey was possible to be removed/changed without any problems.)

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 14203

Is the issue present in the latest stable version?
No (Since it used WX, which allowed that particular hotkey to be modified).

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect).

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[PC specs here]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]

Game Name?

[Put Game Name here]

Game ID? (right click the game in the game list, Properties, Info tab)

[Put Game ID here]

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

[Put MD5 Hash here]

What's the problem? Describe what went wrong.

[Description here]

What steps will reproduce the problem?

[Reproduction steps here]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[Version number here]

Is the issue present in the latest stable version?

[Yes/No and version number here]

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[PC specs here]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]


Files

Hotkey.png (118 KB) Hotkey.png Anonymous, 05/17/2021 08:08 PM
Hotkey.png (118 KB) Hotkey.png Anonymous, 05/17/2021 08:14 PM

Related issues 1 (1 open0 closed)

Related to Emulator - Emulator Issues #12929: [Feature Request] Customizable currently hardcoded hotkeysNew

Actions
Actions #1

Updated by Anonymous over 3 years ago

Game Name?
This is not a game specific issue, but an User Interface problem.
[Put Game Name here]

Game ID? (right click the game in the game list, Properties, Info tab)

[Put Game ID here]

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

[Put MD5 Hash here]

What's the problem? Describe what went wrong.
Since Dolphin introduced QT over WX, the "Open" hotkey (Ctrl+O) became "harcoded", without allowing any customization, unlike rest of hotkeys on "Hotkeys Settings".

What steps will reproduce the problem?
Open any Dolphin executable which use QT over WX, assign the "Open" hotkey from the hotkeys menu to anything else than Ctrl+O, and you can notice that even the hotkey menu registers the change, but when you go to the "File" tab from navigation bar, the default Ctrl+O is present, without chance of customization, as seen on the attached screenshot.
(On old Dolphin builds, which used WX, this particular hotkey was possible to be removed/changed without any problems.)

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 14203

Is the issue present in the latest stable version?
No (Since it used WX, which allowed that particular hotkey to be modified).

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect).

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[PC specs here]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]

Actions #2

Updated by filoppi over 3 years ago

I recently looked into this issue, because I found the way Dolphin works now very confusing.
There is an "hardcoded" CTRL+O "Open" shortcut, and that is within Qt, so it works at all times.
There is then also a dolphin custom "Open" hotkey, also bound to CTRL+O by default (but is customizable).
Unfortunately dolphin hotkeys are only checked when a game is running, so yeah, that's the issue.
The "Refresh Games List" and "Open" hotkeys would be the only two hotkeys which should run even when the emulation is not running.

Actions #3

Updated by Scorpiojames over 3 years ago

filoppi wrote:

I recently looked into this issue, because I found the way Dolphin works now very confusing.
There is an "hardcoded" CTRL+O "Open" shortcut, and that is within Qt, so it works at all times.
There is then also a dolphin custom "Open" hotkey, also bound to CTRL+O by default (but is customizable).
Unfortunately dolphin hotkeys are only checked when a game is running, so yeah, that's the issue.
The "Refresh Games List" and "Open" hotkeys would be the only two hotkeys which should run even when the emulation is not running.

Noticed this time ago, playing with some friends.
I would love to know if there is any chance to see this customizable, even on the future.
Or is this something that is not gonna happen ever?
If It can happen someday, it would be relieving, and I would patiently wait for such feature. I am not a dev, but seems like a "small" ui fix, In my opinion it is pretty confusing. I apreciate your help, thank you.

Actions #4

Updated by filoppi over 3 years ago

I did have a quick look at this some time ago but I couldn't find a way to disable the Qt open command, or to customize it to match the hotkey one.
Making hotkeys run even the emulation is not running is trivial, but then the hotkey would be duplicate, and I also wanted to fix that.

Actions #5

Updated by Scorpiojames over 3 years ago

filoppi wrote:

I did have a quick look at this some time ago but I couldn't find a way to disable the Qt open command, or to customize it to match the hotkey one.
Making hotkeys run even the emulation is not running is trivial, but then the hotkey would be duplicate, and I also wanted to fix that.

I humbly encourage you, if you feel like in the future, to review this again, and hopefully find the key to make this editable, (actually it would make me so happy), even if you disagree, and don't want to, thank you so much for your efforts!

Actions #6

Updated by flacs over 3 years ago

  • Status changed from New to Accepted
Actions #7

Updated by Billiard26 9 months ago

Actions

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