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Emulator Issues #12513

closed

Turok Evolution Invisible Wall / Door

Added by jwellis86 almost 4 years ago. Updated almost 4 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Turok Evolution

Game ID? (right click the game in the game list, Properties, Info tab)

GTKE51

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

faed7e27740270e4184c97018b2c8b36

What's the problem? Describe what went wrong.

There is a door which cannot be passed as it is an invisible wall. I loaded a save game and tried twice but it still happens.

What steps will reproduce the problem?

Run through the game as usual.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-14095

Is the issue present in the latest stable version?

Yes, 5.0-14095

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Not applicable

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Not applicable

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel Core-i3 6100U CPU, 2.3 GHz, 64-bit, Hyper-Threading, 2 physical processors, 4 logical processors
Intel HD Graphics 520, 1GB VRAM
4GB RAM
Windows 10 Home, 64-bit

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Save state here: https://1drv.ms/u/s!Ap4KZFMds2L1hHBOnNtp1OIsqZUl?e=bXXldL


Files

51-GTKE-Save Game0.gci (8.06 KB) 51-GTKE-Save Game0.gci The .GCI jwellis86, 05/18/2021 09:42 PM
Actions #1

Updated by JMC4789 almost 4 years ago

Savestates are of limited usefulness when it comes to testing because they are mostly locked to the build they were made on.

Please provide a savefile (GCI) and instructions on how to reproduce the issue from the savefile. Also, please try 5.0 (stable) to see if the issue occurs there.

Actions #2

Updated by jwellis86 almost 4 years ago

I just checked the issue on stable release 5.0 and it is also present. All you have to do is progress through the level normally to find this. Also, here is the .GCI

Actions #3

Updated by JMC4789 almost 4 years ago

  • Status changed from New to Working as intended

https://gamefaqs.gamespot.com/gamecube/551514-turok-evolution/answers/222344-theres-a-glitch-on-chapter-5-meltdown-thats-driving-me-nuts-how-do-i-fix-it

Not an emulator bug. This is the most I've played this game and I never plan to play it again. Holy shit this game has some really horrible game design decisions. If you go through the hallways wrong, things explode and kill you. An invisible wall that disappears when you destroy the transporters. What a pain in the ass.

Anyway, if you follow what it says to do in that link, you can progress.

Actions #4

Updated by jwellis86 almost 4 years ago

The reason behind this is that in the previous map, you destroy a power reactor, and the base is blowing up because of it.

Actions #5

Updated by JMC4789 almost 4 years ago

Yeah, but scripted explosions shouldn't be able to hit the player when they're progressing normally. I didn't mind that things were blowing up. I minded running down the hallway and getting blown up because I was going too fast.

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