Emulator Issues #12525
closedViewtiful Joe: Broken Water Distortion Effect
0%
Description
Game Name?
Viewtiful Joe
Game ID? (right click the game in the game list, Properties, Info tab)
GVJE08
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
5137df30cb87ee7987bebab8c19cb994
What's the problem? Describe what went wrong.
When entering the water at the start of the second section of "2,000,000 Leagues Under the Sea," there is a very distracting bug in the blur effect the game uses.
It does work in the software renderer, however.
What steps will reproduce the problem?
Load the attached save and dive into the water. (For those unfamiliar with the game, you can press B
and then hold down R
to speed up getting to the area when you get in game.)
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-14298
Is the issue present in the latest stable version?
No
Stable Version: Dolphin 5.0
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
I cannot bisect due to the bisection tool being nonfunctional at the moment.
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
The software renderer.png
and console 'screenshot'.jpg
images detail what the game should look like, while the ones labeled opengl
contain the broken effect.
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Ryzen 5 5600X
GPU: NVIDIA GeForce GTX 1660 Ti
OS: Windows 10 Pro 64-bit
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
You will need to unzip the fifolog because it was too big to upload without being zipped.
The attached savegame is saved right before the problematic section.
No amount of messing with user viewable settings fixed the issue, from switching graphics backends to turning on Disable Vram Copies
, and even downloading a fresh copy of the latest development version and turning on portable mode (with the only changed settings being adding in a game path and changing the controller type).
Screenshots¶
Correct Look¶
![](console screenshot.png)
![](software renderer.png)
Broken Graphics¶
![](opengl 1x.png)
![](opengl 3x.png)
Files
Updated by JMC4789 over 3 years ago
Bisect manually please. 5.0 is known good build, latest is known bad. Just roughly cut the range in half (so 5.0-7xxx range) and then keep going.
Updated by sundricat over 3 years ago
Manual bisection has, thankfully, said that the build that broke it was a build after the current beta build. The build that broke the effect was Dolphin 5.0-1420
. *I occasionally update to a dev
build because I'm curious to try out the latest features before they hit the progress report, but I mostly stay on the beta
channel.
Updated by sundricat over 3 years ago
Make that Dolphin 5.0-14120
because I am a terrible typist.
Updated by JMC4789 over 3 years ago
- Status changed from New to Accepted
- Milestone set to Current
- Regression changed from No to Yes
Thank you! We'll try to fix this ASAP.
Updated by pokechu22 over 3 years ago
- Regression start set to 5.0-14120
It specifically regressed in this commit for specialized shaders and this commit for ubershaders
Updated by JosJuice over 3 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 5.0-14308