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Emulator Issues #12536

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Cabela's Big Game Hunter 2012 crashes after first cutszene

Added by raschuetzer1 almost 3 years ago. Updated almost 3 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Name: Cabela's Big Game Hunter 2012
ID: SH6E52
MD5: 1e8e73831d0e9cabb51546270665a5bd

Problem:
After the first cutscene, there is a loading screen followed by "Press A". If any key is pressed, Dolphin gives out the following error:
Unknown Pointer 0x1ec00000 PC 0x805439c0 LR 0x805439bc
It happens every time.

Versions tried:
Stable Dolphin 5.0: I have a totally different issue there where I can't control the game because "Wiimote Disconnected By Emulated Software Error"
Beta Dolphin 5.0-14095: The game crashes because of the described error
Developer Dolphin 5.0-14344: The game crashes because of the described error

PC Specs:
RAM: 16gb DDR3
CPU: AMD Fx-8350
GPU: Nvidia GTX 1017
OS: Windows 10

Attached is a screenshot of the error.


Files

Error.png (3.77 KB) Error.png raschuetzer1, 06/05/2021 04:57 PM
Actions #1

Updated by JMC4789 almost 3 years ago

  • Status changed from New to Accepted

Try hitting ALT F5 in older builds to force connect Wii Remotes.

I've reproduced it in the latest builds.

Actions #2

Updated by raschuetzer1 almost 3 years ago

JMC4789 wrote:

Try hitting ALT F5 in older builds to force connect Wii Remotes.

I've reproduced it in the latest builds.

Thanks, I supposed this fixes the Wiimote Disconnect problem? I already fixed that by starting the stable version 5.0 as admin. However, the stable version too has the Unknown Pointer Error, as described in the issue report.

Actions #3

Updated by JMC4789 almost 3 years ago

Nice, at least it's not a regression I guess.

I don't know what's wrong and honestly we're too busy to throw everything into this. You can try going to even older builds, but otherwise this is looking like something really annoying to debug.

Actions #4

Updated by raschuetzer1 almost 3 years ago

I don't know what's wrong and honestly we're too busy to throw everything into this. You can try going to even older builds, but otherwise this is looking like something really annoying to debug.

That's really disancouraging, but alright. If I can help by providing any more informations or logs, I will gladly do so. Thank you anyway.

Actions #5

Updated by JMC4789 almost 3 years ago

I don't know if anyone cares, but the last thing that happens before the game crashes is the Vertex Loader JIT running. So, that's where the illegal access comes from. I tried software renderer as a way not to use the Vertex Loader JIT, and the SWVertexLoader also hits the same address.

Actions #7

Updated by Dentomologist almost 3 years ago

Bisecting this bug can be annoying since there are two overlapping issues that manifest in different builds and testing procedures.

From 3.0-749 (the first build with an available binary) onwards the game boots and reaches the main menu. Create/select a user profile and select Story, which gives you the choice of New Game or Level Select.

Selecting New Game treats you to a hilariously cheesy intro cinematic with a bad decisions per second ratio dangerously close to 1. Prior to 4.0-7517 the game hangs at the end of the cinematic. Subsequent builds proceed to the loading screen for the first level; more on that in a second.

Selecting Level Select lets you choose Montana - Day 1 -> Hunt 1 -> Semi-Auto -> Play Game. This skips the cinematic and hang point and goes to the loading screen for the first level.

The loading screen eventually finishes and prompts you to press A to continue. If you do so before 4.0-5450 you'll proceed to the first level; I started the first hunt without any problems, but haven't tested further yet. On any later build you'll get an Unknown Pointer error for either 0x1ec00000 or 0x3ec00000 depending on the build. Selecting either option results in an immediate Dolphin crash.

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