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Emulator Issues #12546

open

Multiplayer Wii Controller Profile switching: all controllers map to same player.

Added by midget35 over 3 years ago. Updated over 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

This applies to switching Wii Controller Profiles when input mode is set to "Emulated Wii Remote" for all players.

Reproduce:

  1. Assign a hotkey to toggle Wii controller profiles in-game.
  2. Start a 2 player game with emulated Wii controllers.(Mario Kart Battle mode is a great example).
  3. Play the game to verify each player has control of their respective character.
  4. Hit the hotkey to switch controller profiles.

Actual Outcome:

Both characters will now be controlled by the same emulated Wii input device. If I'd done this with a 4 player device, all 4 would be controlled by one controller.

Expected Outcome:

Either:

  1. Only the player who pressed the hotkey should find their profile has changed.
  2. All players' profiles change, providing bespoke profiles have been set up for wiimotes 2 - 4 as they have been for wiimote 1.

Either way - all players remain in control of their respective characters.

Proposed fix:

Please see attached. Because the UI for profile hotkey assignment is so far advanced, I am optimistic a lot of the work is already done.

The Wiimote Profile Ini files currently start with the header '[Profile]'. All Ini entries below this header are automatically assigend to all players, as things stand.

I recommend Dolphin looks for additional headers after this one, looking for headers '[Wiimote1]' through to '[Wiimote4]'.

When the hotkey is pressed and the next profile is loaded, Dolphin will look for these '[WiimoteX]' headers and assign them to players as needed.

If one Wiimote header is not found (say '[Wimmote3]') when the profile is loaded, that player simply keeps their previous control scheme.

If no Wiimote headers are found under the main '[Profile]' header, Dolphin simply behaves as it does now. This way - nothing breaks.

I would like to add that the Dolphin input system for emulated devices is phenominal. It is extremely powerful and I extend my gratitude to the person / people behind this implementation.


Files

dolphin.png (18.1 KB) dolphin.png midget35, 06/08/2021 12:48 PM
1 - Upright - Nunchuck.ini (5.89 KB) 1 - Upright - Nunchuck.ini midget35, 06/09/2021 12:03 PM
Sideways.ini (5.88 KB) Sideways.ini midget35, 06/09/2021 12:03 PM
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