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Emulator Issues #12559

closed

Rabbids Go Home - Prerendered video choppy and has horizontal lines

Added by heikadog almost 3 years ago. Updated over 2 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Rabbids Go Home

Game ID? (right click the game in the game list, Properties, Info tab)

RGWE41

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

5c0453356f94d021530ac99fc28c50ff

What's the problem? Describe what went wrong.

All cutscenes (basically none with real time 3D models) have horizontal lines going through moving parts of the image. The rest of the game plays great.

What steps will reproduce the problem?

  1. Open Rabbids Go Home.
  2. Observe the Ubisoft logo on any backend as the game starts up. Cutscenes like this will be choppier on higher resolutions.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes. 5.0-14447.

Is the issue present in the latest stable version?

Yes.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Not applicable.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

fifolog is attached, includes a log of the end of the Ubisoft logo video.

Screenshot from a real Wii of the Ubisoft logo's intended appearance:

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: Intel Core i5-3570
GPU: Nvidia GeForce GTX 1650 LP
OS: Windows 10 Pro 64-bit

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

The middle of the Ubisoft logo cutscene, with horizontal lines throughout the image


Files

RGWE41.ini (83 Bytes) RGWE41.ini Custom GameINI settings to attempt to rectify the issue heikadog, 06/22/2021 06:59 AM
Dolphin_bsMbjm7irE.png (827 KB) Dolphin_bsMbjm7irE.png The middle of the Ubisoft logo cutscene, with horizontal lines throughout the image heikadog, 06/22/2021 07:02 AM
rabbidsFIFO.dff (1.44 MB) rabbidsFIFO.dff fifolog of the issue, 3 frames heikadog, 06/22/2021 07:06 AM
wii screenshot.png (248 KB) wii screenshot.png heikadog, 06/22/2021 07:14 AM

Related issues 1 (1 open0 closed)

Is duplicate of Emulator - Emulator Issues #12666: Bink Video decodes incorrectly on some devicesNew

Actions
Actions #1

Updated by JMC4789 almost 3 years ago

Sounds like it's the same as the VP6 issue that might be a driver bug. Try using the Microsoft Basic Renderer in D3D and see if the lines still show up.

Actions #2

Updated by heikadog almost 3 years ago

Tried the Microsoft Basic Renderer, but the game didn't run past the first frame of the Ubisoft cutscene, so I have no way of knowing whether the lines will show up.

For reference on the Nvidia side of things, I'm on the latest Game-Ready drivers, 466.47.

Actions #3

Updated by JMC4789 almost 3 years ago

NVIDIA are the driver manufacturer known to get hit by the VP6 issues.

Actions #4

Updated by heikadog almost 3 years ago

Is this an issue inherent to the drivers rather than Dolphin?

Actions #5

Updated by JMC4789 almost 3 years ago

Unknown at this time. We just know that only certain drivers are affected.

Actions #6

Updated by JMC4789 over 2 years ago

  • Status changed from New to Duplicate

Confirmed this on my end, moving into the VP6 issue.

Actions #7

Updated by JMC4789 over 2 years ago

Actions #8

Updated by pokechu22 over 2 years ago

Actions #9

Updated by pokechu22 over 2 years ago

Actions

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