Project

General

Profile

Actions

Emulator Issues #12562

open

Nintendo Channel - Lettering at channel start is displayed incorrectly

Added by Lettendo over 3 years ago. Updated about 3 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Nintendo Channel

Game ID? (right click the game in the game list, Properties, Info tab)

HATP01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

Channel is not in my game list, but installed in my NAND. Therefore, I cannot calculate the MD5 Hash.

What's the problem? Describe what went wrong.

The "Nintendo Channel" lettering that comes up after starting the channel is being displayed incorrectly. The letters only partly show up.
Also happens with all hacks, cheats and improvements disabled. Also with single core.

What steps will reproduce the problem?

  1. Start the channel

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-14344

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Screenshot and Fifolog attached.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: Intel Core i7-8700K @ 4,3 GHz
GPU: Nvidia GeForce GTX 1650 SUPER
RAM: 16 GB DDR4
OS: Windows 10 x64


Files

nintendochannellettering.dff (1.54 MB) nintendochannellettering.dff Lettendo, 06/25/2021 07:49 AM
Screenshot (1).png (131 KB) Screenshot (1).png Lettendo, 06/25/2021 07:49 AM
NintendoChannelLettering2.7z (48.9 KB) NintendoChannelLettering2.7z 30-frame fifolog showing the letters rendering normally for a bit pokechu22, 08/07/2021 06:44 PM
Actions #1

Updated by Lettendo over 3 years ago

Example video of console appearance: https://youtu.be/LH-tt5o3Dgs?t=77

Actions #2

Updated by nf6429 over 3 years ago

Lettendo wrote:

Example video of console appearance: https://youtu.be/LH-tt5o3Dgs?t=77

Checked other regions and versions of Nintendo Channel, seems to happen in all of them. Also, if you want to check the hash of a WAD, just include its path in the game folder, should appear in the game list regardless if installed to NAND or not.

Actions #3

Updated by Lettendo over 3 years ago

Oh, didn't know that. Thanks for the info, will do it next time.

Actions #4

Updated by JMC4789 over 3 years ago

  • Status changed from New to Accepted

Reproduced the issue.

Actions #5

Updated by pokechu22 about 3 years ago

Worth noting that the letters end up in the right place for a bit (before the channel goes to a black screen from #10200). Seems to be related to the animation. I've attached a 30-frame fifolog of it.

The letters seem to render with the same input coordinates both times (all the letters seem to have input coordinates of (24, 24) through (-24, -24), in 2D, for instance), but the output coordinates change each frame (the N, object 7, starts with (-0.51965, 0.14095, 0.99509, 1) through (-0.63952, -0.07881, 1.004905, 1) on frame 0, but ends up with (-0.52189, 0.13633, 1, 1) through (-0.63728, -0.07420, 1, 1) on frame 29); since the z-coordinate's greater than 1, it gets clipped. I'm not exactly sure why it's at those coordinates though.

Actions #6

Updated by pokechu22 about 3 years ago

It looks like it uses XFMEM_CLIPDISABLE, which Dolphin doesn't currently implement.

Actions

Also available in: Atom PDF