Emulator Issues #12562
openNintendo Channel - Lettering at channel start is displayed incorrectly
0%
Description
Game Name?
Nintendo Channel
Game ID? (right click the game in the game list, Properties, Info tab)
HATP01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
Channel is not in my game list, but installed in my NAND. Therefore, I cannot calculate the MD5 Hash.
What's the problem? Describe what went wrong.
The "Nintendo Channel" lettering that comes up after starting the channel is being displayed incorrectly. The letters only partly show up.
Also happens with all hacks, cheats and improvements disabled. Also with single core.
What steps will reproduce the problem?
- Start the channel
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-14344
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Screenshot and Fifolog attached.
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Core i7-8700K @ 4,3 GHz
GPU: Nvidia GeForce GTX 1650 SUPER
RAM: 16 GB DDR4
OS: Windows 10 x64
Files
Updated by Lettendo over 3 years ago
Example video of console appearance: https://youtu.be/LH-tt5o3Dgs?t=77
Updated by nf6429 over 3 years ago
Lettendo wrote:
Example video of console appearance: https://youtu.be/LH-tt5o3Dgs?t=77
Checked other regions and versions of Nintendo Channel, seems to happen in all of them. Also, if you want to check the hash of a WAD, just include its path in the game folder, should appear in the game list regardless if installed to NAND or not.
Updated by Lettendo over 3 years ago
Oh, didn't know that. Thanks for the info, will do it next time.
Updated by pokechu22 over 3 years ago
Worth noting that the letters end up in the right place for a bit (before the channel goes to a black screen from #10200). Seems to be related to the animation. I've attached a 30-frame fifolog of it.
The letters seem to render with the same input coordinates both times (all the letters seem to have input coordinates of (24, 24) through (-24, -24), in 2D, for instance), but the output coordinates change each frame (the N, object 7, starts with (-0.51965, 0.14095, 0.99509, 1) through (-0.63952, -0.07881, 1.004905, 1) on frame 0, but ends up with (-0.52189, 0.13633, 1, 1) through (-0.63728, -0.07420, 1, 1) on frame 29); since the z-coordinate's greater than 1, it gets clipped. I'm not exactly sure why it's at those coordinates though.
Updated by pokechu22 over 3 years ago
It looks like it uses XFMEM_CLIPDISABLE, which Dolphin doesn't currently implement.