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Emulator Issues #12589

closed

Final Fantasy Crystal Chronicles: GBA Patch needed in NTSC-J and PAL regions

Added by Wobmiar about 3 years ago. Updated about 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-14753

Description

Game Name?

[Final Fantasy Crystal Chronicles (Disc 1, Revision 0)]

Game ID?

[GCCJGC]

MD5 Hash?

[04e85610877150dd2d3f1097de6b09ae]

What's the problem? Describe what went wrong.

[GBA emulation seems to be way less efficient with the japanese version of the game Final Fantasy Crystal Chronicles. In comparison, US version works fine. There is ways to manipulate them, since they are deterministic but also random.]

What steps will reproduce the problem?

[Getting in almost any loads in the game while a GBA is connected.]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[Yes. 5.0-14717]

Is the issue present in the latest stable version?

[Non applicable, 5.0 does not have GBA integrated.]

What are your PC specifications?

[AMD A10-8700P Radeon R6, 10 Compute Cores 4C+6G 1.80 GHz]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[This is the dtm file of the beginning of a TAS: http://tasvideos.org/userfiles/info/72987739528973123. The rngs of the loads are manipulated to not lose too much time.]


Files

part1.zip (5.54 KB) part1.zip Wobmiar, 07/23/2021 12:12 AM
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