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Emulator Issues #12595

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Garfield Show: Threat of the Space Lasagna (SG7E20) - Soft Locks Entering Minigame

Added by retroNUC almost 3 years ago. Updated over 1 year ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-14733

Description

Game Name?
The Garfield Show: Threat of the Space Lasagna

Game ID?
SG7E20

MD5 Hash?
81aba388b99f66321f7981251982e704

What's the problem? Describe what went wrong.
High chance of soft locking / getting stuck on a black screen when selecting any minigame from the main map, in either Story or Minigame mode.

What steps will reproduce the problem?
Start game, navigate towards main level map, select any glowing building and try to start a minigame (see video).

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, dev 5.0-14731

Is the issue present in the latest stable version?
Yes, game has never worked according to forum thread / Dolphin wiki (but is not logged on the issue tracker)

What are your PC specifications? (CPU, GPU, Operating System, more)

  • Ryzen 5 3600
  • GTX 3080
  • Windows 10 21H1

Is there anything else that can help developers narrow down the issue?
Video recording of issue - https://www.youtube.com/watch?v=hRvUKYlIUxY
Worked on first attempt going into the minigame, soft-locked when exiting and re-entering same minigame.


Files

garfield_wii_issue_broken.txt (17.9 KB) garfield_wii_issue_broken.txt Default Settings ZephyrSurfer, 07/25/2021 03:30 PM
garfield_wii_issue_working.txt (9.44 KB) garfield_wii_issue_working.txt Override CPU Clock Rate ZephyrSurfer, 07/25/2021 03:31 PM
Actions #1

Updated by JMC4789 almost 3 years ago

Does disabling dualcore help?

Actions #2

Updated by retroNUC almost 3 years ago

JMC4789 wrote:

Does disabling dualcore help?

The issue does not occur when Dual Core is disabled, everything works fine. Guess the game needs a default config set up?

Actions #3

Updated by JMC4789 almost 3 years ago

  • Status changed from New to Accepted
  • Assignee set to JMC4789

I'll handle that

Actions #4

Updated by JMC4789 almost 3 years ago

  • Status changed from Accepted to Fix pending
Actions #5

Updated by leoetlino almost 3 years ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-14733
Actions #6

Updated by ZephyrSurfer almost 3 years ago

This is not fixed.

Game still crashes for me on the latest (5.0-14738) even with all defaults and renaming "Dolphin Emulator" in my documents folder

Actions #7

Updated by JMC4789 almost 3 years ago

is the INI forcing it into single core?

Actions #8

Updated by ZephyrSurfer almost 3 years ago

It is forcing single core currently.

I tried manually forcing single core from the general config too and the game is still hanging for me.

Actions #9

Updated by JMC4789 almost 3 years ago

Can you get me logs of what hte game is saying when it hangs for you then?

Updated by ZephyrSurfer almost 3 years ago

I have a log with the new default settings(single core in gameini) which doesn't work. I left it run for a few minutes after it went to 0 FPS

I have a log with it working(single core and forced CPU clock override to a low amount)

It's the same area of the game, loading the same minigame.

Actions #11

Updated by JMC4789 almost 3 years ago

  • Status changed from Fixed to New
  • Assignee deleted (JMC4789)

Looks like a typical interrupt timing issue. I can't do anything beyond touch the INI.

Actions #12

Updated by kolano over 2 years ago

Yeah, we claim to have fixed the hang when starting up Story Mode levels in 5.0-14733, but they are still hanging for me under 5.0-14746.

Actions #13

Updated by kolano over 2 years ago

Under-clocking the CPU to 50% got it working, though it was still hanging with 90% or 70%.

Actions #14

Updated by JMC4789 over 1 year ago

  • Status changed from New to Accepted
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