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Emulator Issues #12612

closed

Twilight Princess (GC) freezing in Gerudo Desert w/ MMU enabled

Added by wildpaws2048 over 3 years ago. Updated over 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-14821
Fixed in:
5.0-14833

Description

Game Name?

The Legend of Zelda: Twilight Princess

Game ID? (right click the game in the game list, Properties, Info tab)

GZ2E01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

41deff9b1fd2831f48fbfa2dd1054e4d

What's the problem? Describe what went wrong.

I was playing the game normally, with the Hyrule Field Speedhack on, no cheats, DSP-HLE, Vulkan backend, with the MMU enabled at the beginning of Gerudo Desert. Upon progressing to the area in the north side of the map, where the loading zone is, the game freezes with the FPS 0 and VPS 60.

What steps will reproduce the problem?

  1. Open the game and load a save with Gerudo Desert
  2. Go to Gerudo Desert
  3. Head to the loading zone in the screenshot
  4. Game freezes/crashes

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-14829

Is the issue present in the latest stable version?

No

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

5.0-14821

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

N/A

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel Core i5-7300HQ
NVIDIA GeForce GTX 1050 Mobile
Microsoft Windows 10 Pro
16 GB RAM

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

I have included the savefile and the screenshot where it occurs with the bug report.


Files

Dolphin_h1dxsAjjTX.jpg (183 KB) Dolphin_h1dxsAjjTX.jpg Screenshot wildpaws2048, 08/05/2021 09:12 AM
01-GZ2E-gczelda2.gci (32.1 KB) 01-GZ2E-gczelda2.gci Savefile wildpaws2048, 08/05/2021 09:12 AM
01-GZ2E-gczelda2.gci (32.1 KB) 01-GZ2E-gczelda2.gci AdmiralCurtiss, 08/05/2021 07:30 PM
Actions #1

Updated by wildpaws2048 over 3 years ago

I should also note the game does work with the MMU disabled.

Actions #2

Updated by AdmiralCurtiss over 3 years ago

This one is faster to replicate with, load slot 2 and walk backwards through the loading zone twice.

I'm quite confused about what's going on here. If I fallback to interpreter in dcbx() it works, but if I change the invalidate-needed jump in the emitted x64 code to always be taken it still freezes on black. So what the hell?

Actions #3

Updated by JosJuice over 3 years ago

  • Milestone set to Current
  • Regression changed from No to Yes
  • Regression start set to 5.0-14821
Actions #4

Updated by JosJuice over 3 years ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-14833
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