Emulator Issues #12645
openGecko code crashes dolphin but works on wii
0%
Description
Game Name:
The Legend of Zelda: Skyward Sword 1.02 (USA)
Game ID:
SOUE01 (00010000534f5545) (Note: dolphin uses the same ID for both 1.00 and 1.02)
MD5 Hash:
89387d670395b2a2c32f77f167763115
What's the problem?
This gecko code works on wii but crashes dolphin:
Instant Text (160x Normal Text Speed) [brkirch]
C2115EB0 0000000A
48000009 000000A0
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 60632D90
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
388000A0 90830000
807F0720 00000000
*Ported to SOUE01 v1.02 by SnB@BWH
Link: https://bullywiihacks.forumotion.com/t6327p25-zelda-skyward-sword-ntsc-us-code-to-pal-eu-au#32205
What steps will reproduce the problem?
Add and enable the code. Launch the game, start a new adventure. It'd crash during the cut-scene, in link's first dream with the monster. Alternatively, load a save and talk to a character.
Is the issue present in the latest development version?
Yes / 5.0-14999
What are your PC specifications?
Windows 10 64-bit (19042)
Ryzen 2600
GTX 1060 6 GB
16 GB memory
Files
Updated by eddman over 3 years ago
I also tried with MMU enabled. It doesn't show the error message, but still freezes dolphin
Updated by JMC4789 over 3 years ago
It might rely on CPU caching behavior or something else not supported by Dolphin. Try loading the code the same way you would on a Wii - via the homebrew Channel and Gecko OS and see if that affects it.
Updated by eddman over 3 years ago
JMC4789 wrote:
It might rely on CPU caching behavior or something else not supported by Dolphin. Try loading the code the same way you would on a Wii - via the homebrew Channel and Gecko OS and see if that affects it.
It didn't work; gecko freezes after I press "Launch Game". It happens with and without any code. It also throws an invalid read error. I guess dolphin has issues with gecko too.
Updated by eddman over 3 years ago
eddman wrote:
It also throws an invalid read error.
I mean it throws that invalid read error when I launch gecko itself. I press ignore and gecko launches. The game freeze has no error; it just gets stuck.
Updated by JMC4789 over 3 years ago
Gecko OS works for me in Dolphin and tons of mods use it for loading.
Updated by JosJuice over 3 years ago
Gecko OS has a known invalid read problem when using Emulated Wii Remotes.
Updated by eddman over 3 years ago
JosJuice wrote:
Gecko OS has a known invalid read problem when using Emulated Wii Remotes.
Umm, what should I do then? I cannot play without an emulated remote. Is this issue being worked on?
JMC4789 wrote:
Gecko OS works for me in Dolphin and tons of mods use it for loading.
What control method are you using?