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Emulator Issues #12667

closed

Bounding Box not working on macOS - Paper Mario: The Thousand Year Door

Added by rebl over 2 years ago. Updated over 2 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-15185

Description

Game Name?

Paper Mario: The Thousand Year Door

Game ID? (right click the game in the game list, Properties, Info tab)

G8MP01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

494d29e8baf946373f5731537427c82b

What's the problem? Describe what went wrong.

Bounding Box is not working with Vulkan and OpenGL in Paper Mario: The Thousand Year Door. Screenshot attached.
Additionally with Vulkan some errors are thrown and the game crashes sometimes at the beginning of the prolog.

What steps will reproduce the problem?

[Reproduction steps here]

Within the Prolog, after the first fight the brawl only shows the shadows of the figures. Also the game may crash before when using Vulkan.

[Version number here]

5.0-15105

[Yes/No and version number here]

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

macOS Big Sur 11.5.2
Macbook Pro 16", 2019
2,6 GHz 6-Core Intel Core i7
16 GB 2667 MHz DDR4
AMD Radeon Pro 5300M

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[Anything else here]


Files

Actions #1

Updated by rebl over 2 years ago

I also tested Dolphin 5.0 with the same result: Only has OpenGL, no crashes but Bounding Box is not working.

Actions #2

Updated by OatmealDome over 2 years ago

Reproduced on both OpenGL and Vulkan.

OpenGL is a lost cause - GL_ARB_shader_storage_buffer_object, which the OpenGL backend uses for bounding box emulation, is not supported on macOS.

On Vulkan, it appears that the Metal shader compiler is crashing when attempting to compile one of the shaders.

macOS Big Sur 11.5.2
MacBook Pro 16"
AMD Radeon 5500M

Actions #3

Updated by rebl over 2 years ago

I can confirm it is working fine on the same laptop using Windows 10.

Soon I will upgrade to an Apple ARM laptop which is not supported by Windows 10 and Windows 11.

Updated by mindofpeter over 2 years ago

rebl wrote:

I also tested Dolphin 5.0 with the same result: Only has OpenGL, no crashes but Bounding Box is not working.

I've been having the same problem! Anyone can help?

Actions #5

Updated by OatmealDome over 2 years ago

This has been fixed on Vulkan with https://github.com/dolphin-emu/dolphin/pull/10107.

Update to the latest development build. (If you are unable to run the Vulkan backend - I'm sorry, but OpenGL just won't work with this game because of Apple's very out of date drivers.)

Actions #6

Updated by rebl over 2 years ago

I can confirm it is working now. I tested 5.0-15281.

Actions #8

Updated by JosJuice over 2 years ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-15185
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