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Emulator Issues #12679
openWhen loading a savestate from a movie outside of a movie, incorrect video backend can show up in Graphics Settings
Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
I recorded a movie in D3D11, and have the Savestates throughout it as checkpoints. I loaded one of my movie savestates when testing in OpenGL, and when I checked graphics settings, it said I was in D3D11, even though I was clearly in OpenGL.
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