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Emulator Issues #12682

Mortal Kombat: Deadly Alliance - Blue Vertical Lines On Texts

Added by RM2021 29 days ago. Updated 29 days ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Mortal Kombat: Deadly Alliance

Game ID? (right click the game in the game list, Properties, Info tab)

GMKE5D

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

7b2a52d5d19fe179811c168aa2cc0875

What's the problem? Describe what went wrong.

All settings are set to default, except for the Internal Resolution. The issue is that if resolution is set to anything above NATIVE, blue vertical lines will appear in-between each letter of any text on the game screen. This issue seems to fix itself if you set the internal resolution to Native or 1x. This happens across all hardware backend renderers (OpenGL, Vulkan D3D11, & D3D12). This issue also happens regardless if we're using Ubershaders or not. FPS is not an issue, meaning actual gameplay is smooth.

What steps will reproduce the problem?

Leave all other settings to default. Increase to Internal Resolution to 2x, 3x, or even 4x.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, latest dev builds should be fine. But for reference, I am testing against ver 5.0-15183, 64 bit.

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel i5-1135G7, Nvidia MX330, 16GB RAM, Windows 10.

1.png (855 KB) 1.png RM2021, 09/21/2021 06:00 AM
8649

History

#1 Updated by JMC4789 29 days ago

  • Status changed from New to Questionable
  • Subject changed from Blue Vertical Lines On Texts to Mortal Kombat: Deadly Alliance - Blue Vertical Lines On Texts

This could just be due to imprecisions in how the game renders text. They have gaps that are invisible due to the low resolution nature of the console. This might not be fixable without modifying the game in some way.

#2 Updated by MayImilae 29 days ago

If you set Texture Cache Accuracy to Safe, does it still occur?

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