Emulator Issues #12701
openDynamic input textures do not follow gameini controller profile
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Description
Game Name?
Any game
What's the problem? Describe what went wrong.
Setting a controller profile in the gameini causes dynamic input textures to load the wrong set of textures
What steps will reproduce the problem?
- Have two different controller profiles (I will call them A and B), ideally for different devices to make it more obvious (e.g. one for keyboard and one for a controller)
- Have a dynamic input texture pack that supports your devices for the game you are about to use to test this
- Set your controller profile in dolphin settings to A
- Set the controller profile in the gameini to B
- Load the game and see that dynamic input textures has loaded the textures for profile A but the controls follow profile B
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-15267
What are your PC specifications? (CPU, GPU, Operating System, more)
Linux Mint 20.2 (base: Ubuntu 20.04 focal), AMD Ryzen 7 3700X, NVIDIA GeForce GTX 1650
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
A number of dynamic input texture packs can be found here: https://github.com/Venomalia/UniversalDynamicInput
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