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Emulator Issues #12713

Micro Machines for GameCube: Shadows are missing

Added by Alopex about 1 month ago. Updated 14 days ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Micro Machines

Game ID?

GMOP70

MD5 Hash?

a3842e886346497ad83c66915111821d

What's the problem? Describe what went wrong.

Game is completely missing shadows for the player vehicles in either OpenGL or Vulkan renderer. (Unable to test DX11/12 on Win 7)

What steps will reproduce the problem?

Simply start a race and observe that no shadows exist beneath the player cars.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-15360

Is the issue present in the latest stable version?

Yes

What are your PC specifications?

Windows 7 Ultimate X64
Intel I7 4790K
Radeon R9 290X
8GB DDR3 RAM

Dolphin-output.png (313 KB) Dolphin-output.png Dolphin: No shadows Alopex, 10/18/2021 12:51 PM
og-hardware.jpg (22.2 KB) og-hardware.jpg OG Hardware displaying shadows Alopex, 10/18/2021 12:51 PM
micro_machines_shadow.zip (3.27 MB) micro_machines_shadow.zip FIFO log: Shadows Missing Under Vehicles in Micro Machines ZephyrSurfer, 11/18/2021 12:57 AM
micro_machines_no_shadow.png (206 KB) micro_machines_no_shadow.png Broken. No shadows displayed ZephyrSurfer, 11/18/2021 01:02 AM
micro_machines_shadow.png (228 KB) micro_machines_shadow.png Working. Shadows display ZephyrSurfer, 11/18/2021 01:04 AM
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History

#1 Updated by Miksel12 about 1 month ago

That sounds a bit like this issue: https://bugs.dolphin-emu.org/issues/11800
Could you try OpgenGL or Vulkan with fast depth on (if you haven't done so already)?

#2 Updated by Alopex about 1 month ago

Miksel12 wrote:

That sounds a bit like this issue: https://bugs.dolphin-emu.org/issues/11800
Could you try OpgenGL or Vulkan with fast depth on (if you haven't done so already)?

Fast depth is already on by default, but on or off, there is no change.

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