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Emulator Issues #12760

Suzumiya Haruhi no Heiretsu: Dialogue line skipping

Added by lonelylili 10 months ago. Updated 6 months ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

[Suzumiya Haruhi No Heiretsu]

Game ID? (right click the game in the game list, Properties, Info tab)

R44J8P

What's the problem? Describe what went wrong.
Audio/dialogue lines get cut off before finishing, and start new lines as they are getting cut off.
Details here:
https://forums.dolphin-emu.org/Thread-dialogue-lines-not-finishing-before-moving-on-to-next-lines
Not sure if my latest reply will show up in this post yet, but disabling dual core and changing audio settings does not help, and I confirmed the dump wasn't the issue.

It seems like it is an issue with the fps maybe? I found an older thread that supposedly had a patch that fixes the issue, but the link is now dead.
https://forums.dolphin-emu.org/Thread-wii-suzumiya-haruhi-no-heiretsu

What steps will reproduce the problem?
Play through the initial beginning cutscene and it will occur eventually.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-15604

Is the issue present in the latest stable version?

Yes

What are your PC specifications? (CPU, GPU, Operating System, more)

Ryzen 1600
GTX 1650
16GB Ram

History

#1 Updated by JMC4789 10 months ago

wild guess, but could you try messing with the Emulated CPU clock in Options -> Configuration -> Advanced?

#2 Updated by lonelylili 10 months ago

JMC4789 wrote:

wild guess, but could you try messing with the Emulated CPU clock in Options -> Configuration -> Advanced?

That actually seemed to have done the trick. Putting the clock down to around 45 percent seems to solve the issue.
It's definitely caused by the frame rate being too high, as the issue occurred only when the fps was around 40, but lowering the cpu clock made it go down to 30 where the bug didn't occur.
The only issue now is the Sega intro is really laggy and load times took a huge hit but other than that I haven't run into anything game breaking yet.

Is there another way to lower the fps without causing lag in the intro and longer loading times, like an FPS cap or something?

#3 Updated by William278 6 months ago

Hi there, I can confirm that this bug exists. I've replicated it here: https://www.youtube.com/watch?v=k4r_YlQ2AFw (skip to 1:50 to observe the line getting cut off). This bug only affects cutscenes as far as I can tell and seems to be very consistent in where it causes the problems (the one at 1:50 is the earliest example in the game).

It's definitely caused by the frame rate being too high, as the issue occurred only when the fps was around 40, but lowering the cpu clock made it go down to 30 where the bug didn't occur.
I'm not certain, but I actually think the game actually might target 40fps on hardware for god knows what reason (though I don't currently have an easy way of testing this).

It's worth mentioning bug #12722 may be related which involved some skipping of dialogue (though in that case the problem was overly aggressive texture caching, fixed by tweaking a config)

Cheers

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