Project

General

Profile

Actions

Emulator Issues #12763

closed

Rygar: The Battle of Argus - White Screens

Added by ZephyrSurfer over 2 years ago. Updated over 2 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0 - 15680

Description

Game Name?

Rygar: The Battle of Argus

Game ID? (right click the game in the game list, Properties, Info tab)

RYGE9B

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

3abf955e0ac6a0205a2937530cd46917

What's the problem? Describe what went wrong.

Some parts of the game can become completely white so nothing can be seen other that the minimap.

What steps will reproduce the problem?

Boot the game.
Don't press anything (normally the game will display one of several segments displaying gameplay footage or cinematics.)
In the third segment the screen will be white except for the minimap.

This also happens later on in the game.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-15613

Is the issue present in the latest stable version?

No, 5-0

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

There is two bisects for this

OpenGL/Vulkan: 5.0-1635
Direct3D: 5.0-9638

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

i7-8750H
GTX 1060
Windows 10
8GB DDR4

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

NOTE:

Checking "Disable EFB VRAM Copies" seems to also work around the problem.


Files

RYGE9B_5.0-9633_D3D11.png (273 KB) RYGE9B_5.0-9633_D3D11.png Working ZephyrSurfer, 12/15/2021 03:47 AM
RYGE9B_5.0-9638_D3D11.png (1.07 KB) RYGE9B_5.0-9638_D3D11.png Broken ZephyrSurfer, 12/15/2021 03:47 AM
White_Screen_Rygar_Battle_of_Argus.zip (1.34 MB) White_Screen_Rygar_Battle_of_Argus.zip Fifolog of Third Segment with White Screen Issue ZephyrSurfer, 12/15/2021 03:48 AM
RygarBloom.7z (1.18 MB) RygarBloom.7z Additional fifologs from JMC47 pokechu22, 12/17/2021 11:26 PM

Related issues 1 (0 open1 closed)

Related to Emulator - Emulator Issues #11875: Graphical glitch in Pokemon Battle Revolution: image slightly shifted to the top leftFixed

Actions
Actions #1

Updated by JosJuice over 2 years ago

  • Milestone set to Current
  • Regression changed from No to Yes
Actions #2

Updated by pokechu22 over 2 years ago

The software renderer isn't affected, but I think it's missing a bloom effect or something like that that should be showing up; I don't think the software renderer is correct here either.

Actions #3

Updated by pokechu22 over 2 years ago

Could you record a fifolog of this game in a gameplay situation where the screen is not entirely white? The bug seems to be caused by a bloom effect that's going horribly wrong (if you rotate the camera with freelook, you can sometimes see parts of the screen; currently, the bloom effect uses the top 128 by 128 pixels instead of using the full screen), but a recording in a non-broken section will let me determine whether this effect ever works correctly or not.

Actions #4

Updated by pokechu22 over 2 years ago

https://github.com/dolphin-emu/dolphin/pull/10279 fixes the white screen aspect (I'll do a more complete writeup of why later, but having an alpha of 0 when the game expected 1 resulted in the bloom effect using what was already in the top 128 by 128 area of the screen, instead of a smaller copy of the whole screen.) I don't fully understand what the game is trying to do with this bloom effect, though, as with this new version the effect is effectively disabled.

Actions #5

Updated by pokechu22 over 2 years ago

  • Related to Emulator Issues #11875: Graphical glitch in Pokemon Battle Revolution: image slightly shifted to the top left added
Actions #6

Updated by pokechu22 over 2 years ago

JMC47 recorded some additional fifologs, and they show that the bloom is still broken in other cases (though it doesn't result in a white screen, just other bad effects).

Actions #7

Updated by pokechu22 over 2 years ago

  • Status changed from New to Fix pending

Writeup finished (https://gist.github.com/Pokechu22/f9c6f22388f1c37570a546b80fdd7ddc), and I've confirmed that with PR 10279, the bloom effect is now works correctly in the situations where it's enabled (it's not enabled in the fifolog that gives a white screen, though).

Actions #8

Updated by JMC4789 over 2 years ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0 - 15680
Actions

Also available in: Atom PDF