Project

General

Profile

Actions

Emulator Issues #12791

open

Hybrid Ubershaders not working (Adreno, OpenGL ES)

Added by Thomas over 2 years ago. Updated about 1 year ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-15676
Fixed in:

Description

What's the problem? Describe what went wrong.

It is not possible to play with the Hybrid Ubershaders option enabled.

What steps will reproduce the problem?

With the Hybrid Ubershaders option enabled I start playing a game that compiles shaders and during the "Shader Compilation" process two things can happen: either the compilation process stops or it continues to the end and exits the game. So it is impossible to play with the Hybrid Ubershaders option enabled.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-15741

Is the issue present in the latest stable version?

No, 5.0-15445

If the issue isn't present in the latest stable version, which is the first broken version?

5.0.15676

What are your PC specifications? (CPU, GPU, Operating System, more)

Model: Poco F3 [M2012K11AG (alioth_global)]
OS: Android 11 RKQ1.200826.002
Chipset: Qualcomm SM8250-AC Snapdragon 870 5G (7 nm)
CPU: Octa-core (1x3.2 GHz Kryo 585 & 3x2.42 GHz Kryo 585 & 4x1.80 GHz Kryo 585)
GPU: Adreno 650

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

A video where you can see the problem.

https://mega.nz/file/w1URBajS#OKq_BJm4Y5NJLyKvm4SFSm6Nni4P-N2BAWyTu-cBefo


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #12778: Ubershaders are broken on certain Adreno devicesDuplicate

Actions
Actions

Also available in: Atom PDF