Emulator Issues #12791
openHybrid Ubershaders not working (Adreno, OpenGL ES)
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Description
What's the problem? Describe what went wrong.
It is not possible to play with the Hybrid Ubershaders option enabled.
What steps will reproduce the problem?
With the Hybrid Ubershaders option enabled I start playing a game that compiles shaders and during the "Shader Compilation" process two things can happen: either the compilation process stops or it continues to the end and exits the game. So it is impossible to play with the Hybrid Ubershaders option enabled.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-15741
Is the issue present in the latest stable version?
No, 5.0-15445
If the issue isn't present in the latest stable version, which is the first broken version?
5.0.15676
What are your PC specifications? (CPU, GPU, Operating System, more)
Model: Poco F3 [M2012K11AG (alioth_global)]
OS: Android 11 RKQ1.200826.002
Chipset: Qualcomm SM8250-AC Snapdragon 870 5G (7 nm)
CPU: Octa-core (1x3.2 GHz Kryo 585 & 3x2.42 GHz Kryo 585 & 4x1.80 GHz Kryo 585)
GPU: Adreno 650
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
A video where you can see the problem.
https://mega.nz/file/w1URBajS#OKq_BJm4Y5NJLyKvm4SFSm6Nni4P-N2BAWyTu-cBefo