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Emulator Issues #127

closed

DX9 Video Plugin is Broken

Added by CiDaemon almost 16 years ago.

Status:
Fixed
Priority:
High
Assignee:
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Use the DirectX Video Plugin
  2. Use Pixel Shader 2.0 or later (default in current DX plugin version)
  3. Load & play a game which draws shadows using the ground texture
    stenciling method. Ex: Super Smash Bros. Melee .

What is the expected output? What do you see instead?
Ground textures, which should be visible everywhere except in shadowed
areas, are the opposite. The ground texture lying outside the cast shadow
is rendered as if it were in shadow, and the area where there should be a
shadow is rendered as clear.

What version of the product are you using? On what operating system?
Vista x64 with Rev. 166, but all previous versions which use Ps 2.0 also
have this problem.

Please provide any additional information below.
In older DX plugin versions, which had the option to choose which Pixel
Shader version was used, this problem could be solved by choosing to use an
older version instead of PS 2.0. It seems that this is an issue only with
the DirectX plugin when PS 2.0 is used.


Related issues 3 (0 open3 closed)

Has duplicate Emulator - Emulator Issues #528: Shadows in Direct3D9Duplicate

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Has duplicate Emulator - Emulator Issues #837: Finish DirectX port to CGDuplicatehrydgard

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Blocks Emulator - Emulator Issues #218: Missing textures on DX pluginFixed

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