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Emulator Issues #12857

open

Rhythm Heaven Fever: Air Rally in Remix 3 has a dark line in the sky

Added by pokechu22 about 2 years ago. Updated almost 2 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Minna no Rizumu Tengoku

Game ID?

SOMJ01

MD5 Hash?

63f4902dea9ac63045be72ea59e9f14e

What's the problem? Describe what went wrong.

Badminton (Air Rally in US copies, I think) renders incorrectly in Remix 3. A line is visible in the sky, regardless of internal resolution or manual texture sampling. It renders correctly in other cases.

What steps will reproduce the problem?

If needed, download a 100% save from here.

Simply start Remix 3, and wait until Badminton is being played (~30 seconds). Look at the sky; a line will be visible.

Is the issue present in the latest development version?

Yes, 5.0-16101

Is the issue present in the latest stable version?

Yes, 5.0

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible.

I've attached fifologs for the affected version of Badminton, as well as the main version and its introduction (which are not affected).

What are your PC specifications?

  • CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
  • GPU: NVIDIA GeForce GTX 1650 Ti
  • OS: Windows 10 Home 10.0.19042.1526

Is there anything else that can help developers narrow down the issue?

This vaguely reminds me of the line down the middle of the screen in NHL Slapshot, as I remember determining a similar cause for that (however, I can't find the bug report for it).

The affected bit of the sky texture comes from a single large texture that serves multiple purposes; the sky texture is from (856, 8) to (879, 247) with a transparent black border around it. When drawing the sky, the texture coordinates range from (.843751024=864, .00781251024=8) to (.85156251024=872, .24218751024=248); this goes slightly out of bounds on the vertical axis (although the problematic bit seems to be the y=8 part, not y=248?). This texture is actually used in two instances, with the second one being flipped vertically; the fifo player seems to incidate that there is a dark line on both, but the second dark line is overwritten by the checkerboard floor.


Files

Remix3BadmintonTexture.png (126 KB) Remix3BadmintonTexture.png pokechu22, 03/07/2022 09:36 PM
Rhythm Heaven Fever Air Rally line.png (130 KB) Rhythm Heaven Fever Air Rally line.png pokechu22, 03/07/2022 09:44 PM
RhythmHeavenBadminton.7z (266 KB) RhythmHeavenBadminton.7z pokechu22, 03/07/2022 09:45 PM
RhythmHeavenRemix7Karate3Things.7z (246 KB) RhythmHeavenRemix7Karate3Things.7z pokechu22, 03/08/2022 06:31 AM
Karate Man 3 things.png (325 KB) Karate Man 3 things.png pokechu22, 03/08/2022 06:33 AM

Related issues 2 (1 open1 closed)

Related to Emulator - Emulator Issues #13025: Crazy Taxi: Misaligned texturesFixed

Actions
Related to Emulator - Emulator Issues #13217: NHL SlapShot: Vertical Line Down Center of Screen During Gameplay / Disappears During Cut ScenesAccepted

Actions

Updated by pokechu22 about 2 years ago

The version of Air Rally in Remix 8 is also not affected.

I also found that the version of Karate Man in Remix 7 has a similar issue: there's a line underneath the "つ" in the 3-things ("3つ!!"/"mittsu") cue. Other versions of Karate Man are not affected. It's got the exact same cause: the transparent region of the texture is from (584, 825) to (662, 887), but the drawn texture coordinates range from (.5781251024=592, .81251024=832) to (.6406251024=656, .86718751024=888). This issue is probably exclusive to the Japanese version of the game, and given the highly similar cause I don't think it's worth a second ticket (but it should be tested if this ends up being fixed at some point).

I tested both with the hardware fifoplayer, and the lines are not visible at normal resolution, though they do show up when using the viewport-based zoom feature of my fork. I wasn't able to get a particularly conclusive result with the NHL Slapshot fifolog due to the way that game renders not meshing well with the way I implemented zooming.

Actions #2

Updated by JMC4789 almost 2 years ago

  • Status changed from New to Accepted

I assume this is a good issue report based on the data provided, though I don't have the Japanese version of this game.

Actions #3

Updated by pokechu22 over 1 year ago

Actions #4

Updated by pokechu22 about 1 year ago

  • Related to Emulator Issues #13217: NHL SlapShot: Vertical Line Down Center of Screen During Gameplay / Disappears During Cut Scenes added
Actions

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