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Emulator Issues #12930

closed

Problem with pointer & motion control on Steam Deck

Added by OpraZebb almost 2 years ago. Updated about 1 year ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? Describe what went wrong.

I've set up motion controls on my steam deck and control the cursor with my mouse. When setting the motion controlled pointer to disabled, it works fine, but if i hold the console upright, the pointer is no longer controllable. I'm not exactly sure if this is an actual problem with the emulator or if this is something i could override, but id like to be able to freely use motion controls without sacrificing using the mouse as the pointer.

What steps will reproduce the problem?

Mapping the Motion Input accelerometer with DSUClient on steam deck, and mapping the Motion Simulation pointer as cursor Y-, cursor Y+, etc. Disable "Point" in the Motion Input tab.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes 5.0-16520

Is the issue present in the latest stable version?

Yes 5.0

What are your PC specifications? (CPU, GPU, Operating System, more)

I'm using a 256gb Steam Deck

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

I've attached my controller config and a video demonstrating the issue.


Files

normal.ini (3.64 KB) normal.ini OpraZebb, 05/25/2022 05:24 PM
received_7747919068581566.mp4 (2.87 MB) received_7747919068581566.mp4 OpraZebb, 05/25/2022 05:24 PM

Related issues 2 (1 open1 closed)

Is duplicate of Emulator - Emulator Issues #12412: Add option to rotate/recenter accel/gyro inputs so that phones don't have to be held flatAccepted

Actions
Has duplicate Emulator - Emulator Issues #13513: Android: Wii cursor using motion simulation disappears when not holding device flatDuplicate

Actions
Actions #1

Updated by JMC4789 almost 2 years ago

  • Status changed from New to Questionable

This is actually a game behavior - if the Wii Remote isn't pointing in a direction that could be toward the television, games stop reading infrared data! It's to prevent mirrors, windows, glass tables, etc. from giving reflected infrared data.

I don't know how we could fix this without modding individual games.

Actions #2

Updated by JMC4789 almost 2 years ago

As a note, the same thing happens on Android.

Actions #3

Updated by JosJuice about 1 year ago

  • Is duplicate of Emulator Issues #12412: Add option to rotate/recenter accel/gyro inputs so that phones don't have to be held flat added
Actions #4

Updated by JosJuice about 1 year ago

  • Status changed from Questionable to Duplicate
Actions #5

Updated by JosJuice 17 days ago

  • Has duplicate Emulator Issues #13513: Android: Wii cursor using motion simulation disappears when not holding device flat added
Actions

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