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Emulator Issues #12936

closed

Mario Sports Mix - Crash when using SSAA + D3D12 when loading a sport

Added by JMC4789 almost 2 years ago. Updated over 1 year ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-17762

Description

Game Name?

Mario Sports Mix

Game ID? (right click the game in the game list, Properties, Info tab)

RMKE01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

29c4d4d4e9853b95b769105a746d544f

What's the problem? Describe what went wrong.

When selecting a sport with D3D12 selected and SSAA enabled, the entire emulator will suddenly crash.

What steps will reproduce the problem?

Make sure D3D12 is selected with SSAA enabled. I used 4xSSAA for example.
Start the game
Select a sport
Mash through the tutorials by using the + button.
Observe crash

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

The issue is present in 5.0-16545

Is the issue present in the latest stable version?

Dunno, figure it doesn't matter much with a stack trace.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

What are your PC specifications? (CPU, GPU, Operating System, more)

Reproduced on an AMD 5800x with a RTX 3060 Ti and an AMD 5950x with a GTX 1070, both running Windows 10


Files

stacktrace.png (228 KB) stacktrace.png JMC4789, 06/01/2022 05:35 AM
Actions #1

Updated by JMC4789 almost 2 years ago

D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets: Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue. [ EXECUTION ERROR #646: INVALID_DESCRIPTOR_HANDLE]

Actions #2

Updated by JMC4789 almost 2 years ago

  • Status changed from New to Accepted
Actions #3

Updated by JMC4789 over 1 year ago

  • Status changed from Accepted to Fix pending
Actions #4

Updated by JMC4789 over 1 year ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-17762
Actions

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