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Emulator Issues #13162

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[Feature Request] Add toggleable checkboxes for Motion options

Added by lasers over 1 year ago. Updated over 1 year ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? Describe what went wrong.

I wish to use my default controller profile much more and to use game controller profiles slightly less... without mapping... by toggling what motions I want to be on.

Some games uses motion inputs and other games requires tilt or swing. I also have hotkeys mapped for savestate, loadstate, et cetera. I understand that I can create new profile for that game. I do that with SMG. It's more about adding toggleable checkboxes to toggle on/off for Motion Simulation's <Shake|Point|Tilt|Swing> and Motion Input's <Point|Accelerometer|Gyroscope> because if I change hotkeys and/or other keys in my default profile, the game profile is not up to date.

I find myself juggling mostly between Motion Simulation's <Point|Tilt> sometimes based on games and it would be nice to toggle on/off each without going through mapping again.

Not all of the games I played uses Swing so I want to leave everything mapped but not enabled in the long run. Other games may use <Point|Accelerometer|Gyroscope> that I can keep mapped and try sometimes for fun because I know this isn't for me. As for present uses, I currently need to use Tilt so I go through the motion of clearing out Point and will later map Point again and clear out Tilt eventually for the next game that requires it. Games will use Point or Tilt occasionally so I want to keep everything mapped, but still toggleable. If a game is too different (i.e. requires both), I can map things very differently and/or to make a game controller profile.

Currently, I don't have a reason to disable Shake, but for the sake of discussion, I say that every once in a blue moon, I may want to disable Shake too because I know this game doesn't require it... All without losing my combination and/or having to remember what I initially have it mapped to. And to keep it toggleable / consistent with other inputs.

Actions #1

Updated by MayImilae over 1 year ago

  • Issue type changed from Bug to Feature request
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