Project

General

Profile

Actions

Emulator Issues #13223

open

GoldenEye: 007 (Wii) - Bloom lighting effect is stronger than on console

Added by FitterSpace over 1 year ago. Updated over 1 year ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

GoldenEye: 007 (NTSC-U)

Game ID? (right click the game in the game list, Properties, Info tab)

SJBE52

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

e9a863892fcc96cb407c9e9143722af7

What's the problem? Describe what went wrong.

Bloom effects on lights are stronger than the real hardware.

I've attached 5 screenshots. The first two are on real hardware. Please excuse the image quality since they're just screengrabs from YouTube videos.

The next 3 screenshots are from the latest beta, although this problem goes back at least 2 years based on the couple of Dolphin versions I've tested this with.

At default settings, the bloom effect is exaggerated. However, enabling "store EFB copies to texture only" causes the bloom effect to stop working on the bottom half of the screen.

Setting the texture cache accuracy to "safe" helps a little, but it's still too strong.

As mentioned in this issue (https://bugs.dolphin-emu.org/issues/12576), the software renderer seems to be more accurate, but it's still not right.

Also, as mentioned in this issue (https://bugs.dolphin-emu.org/issues/12660), having higher internal resolutions causes weird line patters to show up in the bloom effect. I understand the effect doesn't scale well, but I just wanted to point this out.

I repeated these tests with different graphics backends, different resolutions, and different versions of Dolphin up to a little over 2 years ago. The same issues apply to both of them, with one exception...
The issue where the bloom effect gets cut off at the bottom half of the screen only seems to happen in recent versions of Dolphin. I'll check later to see which exact version affected it and I'll report back.


Files

real hardware 1.png (1.63 MB) real hardware 1.png FitterSpace, 03/27/2023 02:42 AM
real hardware 2.png (199 KB) real hardware 2.png FitterSpace, 03/27/2023 02:43 AM
1 - emulator default settings.png (1.95 MB) 1 - emulator default settings.png FitterSpace, 03/27/2023 02:45 AM
2 - store efb copies to texture only.png (1.96 MB) 2 - store efb copies to texture only.png FitterSpace, 03/27/2023 02:45 AM
3 - safe texture cache.png (2.23 MB) 3 - safe texture cache.png FitterSpace, 03/27/2023 02:45 AM
goldeneye_bloom.7z (810 KB) goldeneye_bloom.7z FitterSpace, 03/27/2023 03:55 AM
goldeneye_efb_to_texture_only.7z (685 KB) goldeneye_efb_to_texture_only.7z FitterSpace, 03/27/2023 03:56 AM
5.0-15289 bloom.7z (765 KB) 5.0-15289 bloom.7z FitterSpace, 03/27/2023 04:00 AM
real_hardware.png (372 KB) real_hardware.png pokechu22, 03/28/2023 04:45 AM
hw_fifoplayer_screenshots.7z (3.8 MB) hw_fifoplayer_screenshots.7z pokechu22, 03/28/2023 04:53 AM

Related issues 2 (2 open0 closed)

Related to Emulator - Emulator Issues #12576: Skyward Sword: Software Renderer produces a more accurate video than any other backendAccepted

Actions
Related to Emulator - Emulator Issues #13128: Xenoblade Chronicles bloom on title screen is much stronger than consoleAccepted

Actions
Actions

Also available in: Atom PDF