Emulator Issues #13223
openGoldenEye: 007 (Wii) - Bloom lighting effect is stronger than on console
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Description
Game Name?
GoldenEye: 007 (NTSC-U)
Game ID? (right click the game in the game list, Properties, Info tab)
SJBE52
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
e9a863892fcc96cb407c9e9143722af7
What's the problem? Describe what went wrong.
Bloom effects on lights are stronger than the real hardware.
I've attached 5 screenshots. The first two are on real hardware. Please excuse the image quality since they're just screengrabs from YouTube videos.
The next 3 screenshots are from the latest beta, although this problem goes back at least 2 years based on the couple of Dolphin versions I've tested this with.
At default settings, the bloom effect is exaggerated. However, enabling "store EFB copies to texture only" causes the bloom effect to stop working on the bottom half of the screen.
Setting the texture cache accuracy to "safe" helps a little, but it's still too strong.
As mentioned in this issue (https://bugs.dolphin-emu.org/issues/12576), the software renderer seems to be more accurate, but it's still not right.
Also, as mentioned in this issue (https://bugs.dolphin-emu.org/issues/12660), having higher internal resolutions causes weird line patters to show up in the bloom effect. I understand the effect doesn't scale well, but I just wanted to point this out.
I repeated these tests with different graphics backends, different resolutions, and different versions of Dolphin up to a little over 2 years ago. The same issues apply to both of them, with one exception...
The issue where the bloom effect gets cut off at the bottom half of the screen only seems to happen in recent versions of Dolphin. I'll check later to see which exact version affected it and I'll report back.
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