https://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12023-06-29T03:43:32ZDolphin bug trackerEmulator - Emulator Issues #13257: Dolphin Hard Crashes When Starting A Game With OpenGL On Linuxhttps://bugs.dolphin-emu.org/issues/13257?journal_id=7462942023-06-29T03:43:32ZShijikori
<ul></ul><p>I also experience this.</p>
<p>I have tried versions<br>
5.0-16313<br>
5.0-19433<br>
5.0-19368</p>
<p>All exhibit this behavior where the OpenGL renderer causes Dolphin to crash.</p>
<p>CPU: AMD Ryzen 7 7700X<br>
GPU: AMD RX 6700 XT<br>
RAM: 2x16GB DDR5 6000MHz<br>
OS: Arch Linux<br>
Mesa Driver versions tried : 23.1.3 & 22.3.6<br>
DE: KDE Wayland (ran Dolphin under XWayland/X11)</p>
<p>Minimal differences have been observed between the Mesa drivers.<br>
The version available through Flatpak seems to work fine (it uses Mesa 23.1.1 on my system). It's Dolphin version is 5.0-19368.<br>
I might try and compile Mesa 23.1.1 to see if one of my "native" Dolphins run fine with the OpenGL backend and Mesa 23.1.1.</p>
<p>I have used the same game to test.<br>
RMCE01<br>
md5: d3afadf70ee55e7f7ef9d73f569ae3a6<br>
(qualifies as Bad dump due to missing channel partition, missing update partition and errors in unused blocks in the DATA partition. However, this is my own dump from one of my own copies and it has been fine with all previous versions of Dolphin and on a real console.)</p>
Emulator - Emulator Issues #13257: Dolphin Hard Crashes When Starting A Game With OpenGL On Linuxhttps://bugs.dolphin-emu.org/issues/13257?journal_id=7462952023-06-29T12:33:04ZShijikori
<ul></ul><p>The AUR package "dolphin-emu-beta-git", which compiles a version matching 5.0-19368, has working OpenGL backend. It installed a few dependencies which leads me to believe that the dolphin-emu package is not installing everything it needs or is not compiled correctly. Likewise, my builds might've not actually compiled correctly due to possibly missing dependencies such as SFML and libspng.</p>
Emulator - Emulator Issues #13257: Dolphin Hard Crashes When Starting A Game With OpenGL On Linuxhttps://bugs.dolphin-emu.org/issues/13257?journal_id=7462962023-06-29T12:51:07ZShijikori
<ul></ul><p>I re-compiled 5.0-19368 following the PKGBUILD of "dolphin-emu-beta-git", doing all the steps manually. The resulting binary is capable of running the OpenGL backend.<br>
I would believe this was simply a missing dependencies problem.</p>
Emulator - Emulator Issues #13257: Dolphin Hard Crashes When Starting A Game With OpenGL On Linuxhttps://bugs.dolphin-emu.org/issues/13257?journal_id=7463012023-06-29T22:10:34ZShijikori
<ul></ul><p>The issue seems to be linked to Linking Time Optimization (LTO) in GCC >12.<br>
A bug report downstream says that using clang or using GCC 12 generates a fully working binary.<br>
<a href="https://bugs.archlinux.org/task/78926" class="external">https://bugs.archlinux.org/task/78926</a></p>
<p>OP would have to confirm the GCC version they are using to check the plausible validity.</p>
Emulator - Emulator Issues #13257: Dolphin Hard Crashes When Starting A Game With OpenGL On Linuxhttps://bugs.dolphin-emu.org/issues/13257?journal_id=7463022023-06-29T22:11:35ZShijikori
<ul></ul><p>Pardon, this is the actual downstream bug report : <a href="https://bugs.archlinux.org/task/78628" class="external">https://bugs.archlinux.org/task/78628</a></p>