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Emulator Issues #13273
openAuto internal resolution broken
Status:
New
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-18576
Fixed in:
Description
What's the problem? Describe what went wrong.
Since 5.0-18576 Kill Renderer (with phire) (PR #11522 from phire), the internal resolution does not appear to match the window resolution, resulting in a blurry output.
See attached screenshots for comparison:
-
5.0-18515.png
(looks good) -
5.0-18576.png
(regression)
What steps will reproduce the problem?
- Set Graphics > Enhancements > Internal Resolution to
Auto (Multiple Of 640x528)
. - Launch any game with 3D geometry.
- Enter fullscreen mode via Emulation > Toggle Fullscreen.
Is the issue present in the latest development version?
Yes, the issue is still present in 5.0-19507.
What are your PC specifications? (CPU, GPU, Operating System, more)
Linux Mint 21.1, Nvidia GTX 960M. (Choosing OpenGL or Vulkan does not appear to make a difference.)
Files
Updated by JosJuice over 1 year ago
- Subject changed from Broken Internal Resolution Scaling to Auto internal resolution broken
- Milestone set to Current
- Regression changed from No to Yes
- Regression start set to 5.0-18576
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