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Emulator Issues #13273

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Auto internal resolution broken

Added by cristian64 over 1 year ago. Updated over 1 year ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-18576
Fixed in:

Description

What's the problem? Describe what went wrong.

Since 5.0-18576 Kill Renderer (with phire) (PR #11522 from phire), the internal resolution does not appear to match the window resolution, resulting in a blurry output.

See attached screenshots for comparison:

  • 5.0-18515.png (looks good)
  • 5.0-18576.png (regression)

What steps will reproduce the problem?

  • Set Graphics > Enhancements > Internal Resolution to Auto (Multiple Of 640x528).
  • Launch any game with 3D geometry.
  • Enter fullscreen mode via Emulation > Toggle Fullscreen.

Is the issue present in the latest development version?

Yes, the issue is still present in 5.0-19507.

What are your PC specifications? (CPU, GPU, Operating System, more)

Linux Mint 21.1, Nvidia GTX 960M. (Choosing OpenGL or Vulkan does not appear to make a difference.)


Files

5.0-18515.png (1.81 MB) 5.0-18515.png cristian64, 06/05/2023 07:59 PM
5.0-18576.png (1.71 MB) 5.0-18576.png cristian64, 06/05/2023 07:59 PM
Actions #1

Updated by JosJuice over 1 year ago

  • Subject changed from Broken Internal Resolution Scaling to Auto internal resolution broken
  • Milestone set to Current
  • Regression changed from No to Yes
  • Regression start set to 5.0-18576
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