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Emulator Issues #13285

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Post-processing shader options cannot be saved per-game. Doesn't reset after launching new games.

Added by eckso over 1 year ago. Updated over 1 year ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? Describe what went wrong.
Post-processing shaders allow for configurable options via the GUI, but they are global, they aren't saved per-game defeating its purpose, so the only option left is to duplicate the shader with different default settings.

What steps will reproduce the problem?
-Configure a post-processing shader for a game via the GUI
-Open another game and now the previous settings will still be enabled instead of the shader defaults.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Happens on 5.0-16796, current build is 5.0-19706

Is the issue present in the latest stable version?
I believe so but couldn't test beyond v5.0-16796-x64

What are your PC specifications? (CPU, GPU, Operating System, more)
i7-4790K
GTX 1070
32Gb RAM
Win7 Ultimate SP1 x64


Files

Options.png (33.3 KB) Options.png eckso, 06/21/2023 08:05 PM
Actions #1

Updated by iwubcode over 1 year ago

Yes, many of our post processing system issues (including this one) will be resolved with the new system that is being developed.

Actions #2

Updated by eckso over 1 year ago

Thanks for reply, is there a PR or branch to follow dev?

Actions #3

Updated by iwubcode over 1 year ago

Nothing to follow no. However, the second draft gives a general idea of what is possible: https://github.com/dolphin-emu/dolphin/pull/10362 . The third and final draft will incorporate a bunch of other changes I've been working on for the last year.

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