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Emulator Issues #1334

closed

Real XFB produces stuttering picture in House Of The Dead 2/3 in r4066

Added by arslanoglou.georgios about 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Open Iso game
  2. Play

What is the expected output? What do you see instead?

I expect a nice steady picture, like when playing @ other resolutions than
native. Instead I get a stuttering picture.

What version of the product are you using? On what operating system?
r4066 in Windows XP SP3 32bit

Please provide any additional information below.

System Information from Dolphin

Dolphin Revision: 4066M

CD/DVD Drive1: H:
CD/DVD Drive2: I:
CD/DVD Drive3: J:

Processor Information:
GenuineIntel, 2 cores, SSE, SSE2, SSE3, SSSE3, 64-bit support

Plugin Information

Default GFX Plugin: Plugins/Plugin_VideoOGL.dll
Default DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Default PAD Plugin: Plugins/Plugin_PadSimple.dll
Default WiiMote Plugin: Plugins/Plugin_Wiimote.dll

Current GFX Plugin: Plugins/Plugin_VideoOGL.dll
Current DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Current PAD Plugin[0]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[1]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[2]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[3]: Plugins/Plugin_PadSimple.dll
Current WiiMote Plugin[0]: Plugins/Plugin_Wiimote.dll

Dolphin Settings

Always HLE Bios: True
Use Dynarec: True
Use Dual Core: True
DSP Thread: True
Skip Idle: True
Lock Threads: True
Use Dual Core: True
Default GCM:
DVD Root:
Optimize Quantizers: True
Enable Cheats: False
Selected Language: 0
Memcard A: ./User/GC/MemoryCardA.EUR.raw
Memcard B: ./User/GC/MemoryCardB.EUR.raw
Slot A: 1
Slot B: 2
Serial Port 1: 0
Run Compare Server: False
Run Compare Client: False
TLB Hack: False
Frame Limit: 5
[Wii]Widescreen: False
[Wii]Progressive Scan: False


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2359: Real XFB makes the screen flickerFixedrodolfoosvaldobogado

Actions
Actions #1

Updated by jayork42 about 15 years ago

Framelimit may effect the speed EFB is being drawn?

Actions #2

Updated by arslanoglou.georgios about 15 years ago

This has nothing to do with speed. The speed is all right, but the picture goes up
and down. And I don't use FrameLimiter.

Actions #3

Updated by jayork42 about 15 years ago

I thought by "stuttering" you meant "choppy".

Actions #5

Updated by arslanoglou.georgios about 15 years ago

This issue didn't exist in earlier versions, so it's definetely not a game issue.
This occured after one of NolanCheck's commits in OGL plugin.

Actions #6

Updated by skidau almost 14 years ago

  • Status changed from New to Duplicate
Actions

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