Emulator Issues #13409
closedI SPY: Spooky Mansion graphical glitches
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Description
Game Name?
I SPY: Spooky Mansion
Game ID?
SPQE7T
MD5 Hash?
9afddf45e0c0145c4b074aad0d3020b8
What's the problem? Describe what went wrong.
There are a couple of graphical glitches I noticed in the upper floor bathroom.
- A glow animation where I don't think there should be one.
- Several mirrors disappearing at the edge of the screen.
- Texture stretching during an animation.
What steps will reproduce the problem?
Go to the upper floor bathroom and look around and finish the puzzle.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-20487
Is the issue present in the latest stable version?
Unsure, I first encountered the issue on 5.0-20347
[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]
What are your PC specifications? (CPU, GPU, Operating System, more)
i5-4690k
GTX 970
Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
https://gofile.io/d/gQMpk6 <-- savestate
https://gofile.io/d/QyPg39 <-- video capture
Files
Updated by Dentomologist 11 months ago
Looking through a Let's Play which seems to have been recorded on console (https://www.youtube.com/watch?v=ik-SBOE4B3o) some of these appear there:
- The mirrors disappearing at the edges of the screen can be seen at 8:36 (frame advance with , and . are helpful to see this better)
- The flickering shadows appear around 8:40
On the other hand the texture glitching on the skeleton doesn't happen at 10:04.
Updated by pokechu22 11 months ago
The game draws the mirrored version of the scene in a 512 by 256 area, and that just happens to not be big enough for its purpose (in terms of FOV). Furthermore, when things go out of bounds, they don't clamp the texture, but instead let it wrap around, so stuff on the very left edge of the screen uses the right side and vice versa. In some cases this is a black out of bounds void, and in other cases it's the actual other side of the room. So, not an emulation issue.
I took a look at a speedrun performed on a Wii U (per here) and that issue was present.
I'm not sure what the glow issue is that you're talking about. There is some weird pulsing near the shelf, but it looks about the same as in that speedrun.
The fifologs don't seem to have the texture stretching with the skeleton (which is probably actually one of the vertices being missing and thus treated as at (0, 0, 0)). Does that happen when dual core is disabled?
Updated by Smannesman 11 months ago
pokechu22 wrote in #note-2:
The fifologs don't seem to have the texture stretching with the skeleton (which is probably actually one of the vertices being missing and thus treated as at (0, 0, 0)). Does that happen when dual core is disabled?
It does not happen when dual core is disabled.
All the other things are indeed present on the linked videos.
Updated by Smannesman 11 months ago
pokechu22 wrote in #note-2:
The fifologs don't seem to have the texture stretching with the skeleton (which is probably actually one of the vertices being missing and thus treated as at (0, 0, 0)). Does that happen when dual core is disabled?
It does not happen when dual core is disabled.
All the other things are indeed present on the linked videos.
Updated by pokechu22 11 months ago
- Is duplicate of Emulator Issues #7143: DualCore Timing Mega Issue added