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Emulator Issues #13493

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(FFCC) Goblin Wall Letters Menu Crashes The Game

Added by Wobmiar about 1 month ago. Updated about 1 month ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Final Fantasy Crystal Chronicles (Disc 1, Revision 0)

Game ID? (right click the game in the game list, Properties, Info tab)

GCCJGC

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

04e85610877150dd2d3f1097de6b09ae

What's the problem? Describe what went wrong.

When opening the letters menu after beating the dungeon Goblin Wall, the game crashes/freezes. Seems oddly similar to an old bug that was patched. After some testings, however, I discovered that it doesn't crash when playing normally, it only does when creating an input file/DTM. When recording a new movie, it feels like the patches are not being applied to the game in more recent versions of Dolphin, as this crash didn't happen when TASing in older versions. However, the DTM file creaed with recent version will still crash in older versions of Dolphin because it seems to be forcing some settings.

What steps will reproduce the problem?

Record a movie, and eventually beat the dungeon Goblin Wall. Ty to open the letters menu, and it will freeze.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-21202

Is the issue present in the latest stable version?

NA

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Finding the exact broken version is not realistic for me to do.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

NA

What are your PC specifications? (CPU, GPU, Operating System, more)

13th Gen Intel(R) Core(TM) i7-13650HX 2.60 GHz, Windows 11

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Screenshot of what seems to happen when playing a TAS compared to the games settings that are supposed to happen: https://cdn.discordapp.com/attachments/521711075721478145/1217468305171021884/image.png?ex=660422b7&is=65f1adb7&hm=f373e6b3664416aba801bed37ced6fd0c88440da6df99f5793eeaa801594ba6a&
Sending my DTM file that reaches the crash point.


Files

part4.dtm (2.38 MB) part4.dtm Wobmiar, 03/13/2024 07:21 PM
Actions #1

Updated by JosJuice about 1 month ago

The problem might be that, when creating a new DTM file, Dolphin writes the header containing the settings before the game INI settings are loaded. I will try to look into this when I get time. To solve your problem for now, you should hex edit the DTM file so that the EFB to Texture byte at 0x92 is 0.

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