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Emulator Issues #13505

closed

Missing Graphics Paper Mario TTYD Update 5.0-21088

Added by ccage 8 months ago. Updated 7 months ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Paper Mario The Thousand Year Door

Game ID? (right click the game in the game list, Properties, Info tab)

G8ME01

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

db9a997a617ee03bbc32336d6945ec02

What's the problem? Describe what went wrong.

The giant NPC mobs that appear in the game are missing character models

What steps will reproduce the problem?

You can see this at the very begining of the game right after the very first battle.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-21088

Is the issue present in the latest stable version?

Yes 5.0-21088 No 5.0-20347 No Dolphin 5.0

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

5.0-21088

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

What are your PC specifications? (CPU, GPU, Operating System, more)

RTX 4070 13th Gen Intel(R) Core(TM) i7-13700HX 2.10 GHz 16GB ram

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

N/A


Files


Related issues 1 (1 open0 closed)

Is duplicate of Emulator - Emulator Issues #7143: DualCore Timing Mega IssueAccepted

Actions
Actions #1

Updated by Billiard26 8 months ago

It's not clear what the problem is or what this is supposed to look like.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Actions #2

Updated by ccage 7 months ago

This is what this scene is supposed to look like Update 5.0-20347

Actions #3

Updated by JosJuice 7 months ago

This is a symptom of bounding box not working.

Please bisect between the known working beta build and the known broken beta build to find the first broken development build.

Actions #4

Updated by ccage 7 months ago

JosJuice wrote in #note-3:

This is a symptom of bounding box not working.

Please bisect between the known working beta build and the known broken beta build to find the first broken development build.

I tested build 5.0-21084 and it is working properly there. So the bounding box issue started specifically on build 5.0-21088.

Just tested build 5.0-21261 and the bounding box issues is resolved there.

Also just tested the issue on 5.0-21088 and it's working properly there as well.

I did manage to replicate the issue once when I turned on ubershaders and direct x 12 but it looks like it works more often than it doesn't and I'm having issues replicating the issue again.

It might have something to do with compiling shaders while dual core is turned on.

but I gots no idea and I'm kinda tired of testing it.

Actions #5

Updated by AdmiralCurtiss 7 months ago

From what I remember TTYD is a dual-core sensitive game, so dual core breaking rendering effects doesn't surprise me all that much.

Actions #6

Updated by JosJuice 7 months ago

Actions #7

Updated by JosJuice 7 months ago

  • Status changed from New to Duplicate

Due to how random it seems, I'll assume it's a dual core issue. (The alternative would be that it actually is fixed in the latest development version, in which case this issue would be closed anyway.)

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