Emulator Issues #13608
openSuper Mario Galaxy 1/2: "Native Resolution Bloom" graphics mod causes rectangle of 1x IR at top left
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Description
Game Name?
Super Mario Galaxy 1/Super Mario Galaxy 2
Game ID? (right click the game in the game list, Properties, Info tab)
RMGE01/SB4E01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
f99a97f9ae4dccd1db45e9aaab9cebd8/09a28c6fc53435b2d478516aac50055c
What's the problem? Describe what went wrong.
When enabling the built-in graphics mod "Native Resolution Bloom", a rectangle where all 3D is rendered at 1x IR appears at the top-left in certain levels.
What steps will reproduce the problem?
Easiest place to reproduce is the start of Super Mario Galaxy 2; the 1x IR should be immediately visible upon gaining control of Mario in the opening segment.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 2407-277
Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.
Yes, 2407
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Fifolog + Screenshot: https://workupload.com/archive/hHWcxnLmFW (too big for attachments)
What are your PC specifications? (CPU, GPU, Operating System, more)
Ryzen 5900x, RTX 3090Ti, Windows 11 24H2
Updated by iwubcode 4 months ago
Thanks, this is unfortunately a known issue with the initial version of graphics mods. EFB targeting is used and isn't very accurate, so it will sometimes incorrectly target things we don't want. We are working on a new iteration which will provide more features and will also be more accurate.