Emulator Issues #13651
closed007: Agent Under Fire needs XFB to RAM
0%
Description
Game Name?
James Bond 007 in Agent Under Fire
Game ID? (right click the game in the game list, Properties, Info tab)
GW7E69
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
987af8dca9dd263c27305b4f139a3547
What's the problem? Describe what went wrong.
With default settings, Agent Under Fire's VP6 cutscenes have rapid purple flashing seemingly every other frame. Disabling "Store XFB Copies to Texture Only" fixes this.
What steps will reproduce the problem?
-
Boot Agent Under Fire with default settings.
-
Observe potentially seizure-inducing flickering.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes (2409-181)
Is the issue present in the latest release? For future reference, please also write down the version number of the latest release.
Yes (2409)
If the issue isn't present in the latest release, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Issue does not show up in fifologs.
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i7-13700K
NVIDIA GeForce RTX 4060 Ti
Windows 10 Home
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
[Anything else here]
Updated by autofire372 5 months ago
Can no longer reproduce this with XFB to Texture. Seems to have been fixed at some point in the past year...
Updated by autofire372 about 2 months ago
JosJuice wrote in #note-2:
Marking as fixed, then. Though I'm not sure what change from the past year could have changed this.
Unfortunately, this needs to be reopened. I just repro'd this on Dolphin 2603-138.
I think that the last time I tested this, it was with XFB to RAM unknowingly forced in the user gameini.
Updated by JosJuice about 2 months ago
- Status changed from Fixed to New
Updated by Billiard26 about 1 month ago
I can't reproduce this.
Note that we have this in the game ini which resolves flashes of color, but they aren't "every other frame".
[Video_Hacks]
# Avoids flashes of green and cyan frames during FMVs.
ImmediateXFBEnable = False
Updated by autofire372 about 1 month ago
Billiard26 wrote in #note-5:
I can't reproduce this.
Note that we have this in the game ini which resolves flashes of color, but they aren't "every other frame".
[Video_Hacks] # Avoids flashes of green and cyan frames during FMVs. ImmediateXFBEnable = False
Yeah, I can't reproduce this either, even after turning on XFBtoTexture, so IDK. I was testing the game on a different machine than the above, though:
AMD Ryzen 9 9955HX3D
NVIDIA GeForce RTX 5070 TI Mobile
Windows 11 Home/EndeavourOS Linux
Updated by Billiard26 about 1 month ago
- Status changed from New to Fixed
Updated by autofire372 about 1 month ago
Mystery solved - turns out this was a bad Gecko code (Unlimited Ammo Activated) all along...
Why a one-line code (0414B484 38600001) would cause symptoms like that is beyond me, though.